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Denied Slot Placement Buffs

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SuperBower118

Verified Member
Damn character limit ruins the post... oh well.

Alright guys, I honestly couldn't think of a better title to bear with me.
Anyways, what I'm suggesting here is that if you place two certain moves right next to each other in your slot placement, the move(s) will receive buffs. When two moves are together that have a buff, on the bending board, the two moves will be underlined. Here is a list of some ideas for some buffs already.

Firebending

Buff Name: Basics
Moves involved: Fireblast + Fireshield
What does it do?: Fireblast (Left Click) will receive 1.5 extra blocks of range, and Fireshield (Left Click) will appear for 1 second longer upon left click


Buff Name: Inferno
Moves involved: Fireburst + Blaze
What does it do?: Fireburst will push players back if they are hit by the burst 1 block, while Blaze (Left Click) will have an extended range of 1 block. FireSpin's range will be extended by 1 block.


Buff Name: Incinerate
Moves involved: Fireblast + Blaze
What does it do?: Fireblast's (Left Click) will have a reduced cooldown of 1 second, while Blaze (Sneak) will have an extended range of 1 block. FireKick's range will also be extended by 1 block.


Buff Name: Advanced
Moves involved: Fireburst + WallOfFire
What does it do?: Fireburst's charge-up time is reduced by .5 seconds, while WallOfFire's cooldown is reduced by .5 seconds


Buff Name: Combustive
Moves involved: Fireblast + Combustion

What does it do?: Charged Fireblast's Explosive Power will be slightly increased.

Waterbending

Buff Name: Offensive
Moves involved: WaterManipulation + Torrent
What does it do?: Torrent's radius goes 2 extra blocks while WaterManip will deal enough knockback to knock a person .5 extra blocks back.

Buff Name: Basic
Moves involved: WaterManipulation + IceSpike
What does it do?: WaterManipulation will have an extra range of 1 block, while IceSpike (Projectile) will do .5 extra hearts

Buff Name: IceyOffensive
Moves involved: Iceblast + IceSpike

What does it do?: Iceblast's cooldown will be reduced by 1 second, while IceSpike (Singular Spike) will launch opponents up an extra block up.

Buff Name: Shapeshifting
Moves involved: OctopusForm + WaterArms
What does it do?: OctopusForm's formation time will be reduced by 1 second while WaterArm's duration is extended by 3.5 seconds.

Buff Name: Advanced
Moves involved: Surge + Torrent
What does it do?: Surge will go an extra 2 blocks.

Buff Name: Underwater Changes
Moves involved: WaterBubble + PhaseChange
What does it do?: WaterBubble has an extra radius of two blocks, while PhaseChange has an extra radius of 1 block.

Airbending

Buff Name: AirManipulation
Moves involved: AirBlast + AirSuction
What does it do?: Airblast and AirSuction's range will be extended by a block


Buff Name: Protection
Moves involved: AirShield + AirBubble
What does it do?: AirShield's build-up time will be reduced by .5 seconds and AirBubble's Radius is expanded by 1 block


Buff Name: Advanced
Moves involved: AirBurst + Tornado
What does it do?: AirBurst's (Sneak) radius will be expanded by 1 block, AirBurst's (Left Click) force will be buffed slightly, and Tornado's radius will be expanded by 1 block (Basically the tornado will be slightly bigger)


Buff Name: Deadly
Moves involved: Suffocate + Flight
What does it do?: Suffocate will do an extra .5 hearts upon each suffocation hit


Buff Name: Specialties
Moves involved: AirScooter + AirSwipe
What does it do?: AirScooter's speed will be very slightly increased, and AirSwipe will receieve a knockback buff that can knock back an opponent an extra .5 blocks
 

SuperBower118

Verified Member
Earthbending

Buff Name: EarthManipulation
Moves involved: RaiseEarth + Collapse
What does it do? RaiseEarth will raise 2 extra blocks to the sides, and Collapse will Collapse slightly faster

Buff Name: Basics
Moves involved: EarthBlast + EarthArmor
What does it do?: EarthBlast will receive a knockback buff that can knock an opponent back an extra .5 blocks, while EarthArmor will have its cooldown reduced by .5 seconds

Buff Name: Advanced
Moves involved: EarthSmash + Shockwave
What does it do?: EarthSmash will travel 1 extra block, and Shockwave will travel 2 extra blocks

Buff Name: Offensive
Moves involved: EarthBlast + EarthSmash
What does it do?: EarthBlast will travel an extra 2 blocks while EarthSmash will travel slightly faster when launching

Buff Name: Defensive
Moves involved: RaiseEarth + EarthGrab
What does it do?: RaiseEarth will be 1 block taller, while EarthGrab (Sneak) will have an extra set of blocks at the very top

Buff Name: Empowered
Moves involved: EarthBlast + Shockwave
What does it do?: Shockwave will be "empowered" and will have extra random blocks at the top of the shockwave that can damage the person

Buff Name: Mobility
Moves involved: EarthSmash + Catapult
What does it do?: EarthSmash will fly an extra 3 blocks when riding on it

Chiblocking

Buff Name: Jabs
Moves involved: RapidPunch + QuickStrike
What does it do?: RapidPunch will block chi for .5 extra seconds

Buff Name: Offensive
Moves involved: RapidPunch + SwiftKick
What does it do?: SwiftKick's cooldown will be reduced by .5 seconds

Buff Name: Assault
Moves involved: RapidPunch + WarriorStance
What does it do?: RapidPunch will do 1 extra punch when WarriorStance is activated

Buff Name: Mobility
Moves involved: HighJump + AcrobatStance
What does it do?: HighJump will go an extra 1.5 blocks when AcrobatStance is activated

Buff Name: Surprised Attack
Moves involved: SwiftKick + SmokeScreen
What does it do?: SwiftKick will block chi for an extra second if their opponent is blinded

Buff Name: Chop
Moves involved: QuickStrike + SwiftKick
What does it do?: QuickStrike and SwiftKick will do double damage to armor durability.
 

Loony

Verified Member
I'm going to deny this.
If placement buffs were a thing it would encourage everyone to use the same binds, side by side to get those buffs which would just be limiting fighting styles.
 
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