HydroMan
Verified Member
Don't know if this feature would inflict with the mobAPI, as PK doesn't consider working with it (which is sad and dissapointed by me), but I want Slimes to be immune to water damaging moved. When lauching surge at the mob, he will flinch it abit, making it barely move by the surges knockback
Freezing however, will be effective. Don't know what to consider healing for. Why you may ask? Because slimes would suck in/absorb water.
Freezing however, will be effective. Don't know what to consider healing for. Why you may ask? Because slimes would suck in/absorb water.
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