MeskenasBoii
Verified Member
I'll sum up real quick in the table why Surge right now isn't realistic!
1)No animation: It just poof & appears.
2)Size: It's too big unlike how it was portrayed in the show.
3)Shape: ew.
4)It is flying: wtf? Comparing this with that, you can pretty much tell what's wrong there.
5)Ice Wall moves like a ghost.
Water Shield
Animation:
Water Shield should elavate like waterspout, puddle by puddle, rather appearing out of thin air (or should say teleports from a pool into thin air). Same should happen when using the 'snow version' (more info later on), with a snow layer by snow layer becoming taller and taller.
Sweep:
We, waterbenders, should be allowed to flex/bent/expand our own water shield with the sweep of the cursor. Though it shouldn't be necessay (cursor positions determines the shield's height).
DrawBack: If you sweep the cursor too far, the watershield should then break and (as a bonus: ) explose into particles-- putting the technique on cooldown.
With waterbottles this could be even further: allow a watersupply with a supply of these tools just shape it in any form.
*waterbottle example*
Size:
It shouldn't be big, considering that numerious of waterbenders didn't create elevant-size barriers to block attacks. Just look what Katara does while standing in a cryo enviroment. In-game measurement, let surge just protect 1 1/2 of the user's body.
I think it should only become bigger If the shield 'detects' either players by the user's side (not seperated by the shield), or the huge hitbox of an attack/projectile approaching.
Anti-flying blob:
It is my number 1 unbearable flaw. Short and simple: Create a 1 block tip on that shield, that is kepted connected from the source block.
I don't think I need to explain much what's wrong the current size, If you just looked at this screenshot: https://proxy.spigotmc.org/b33aa53ad3496d18c42dcf30ff90cfa292b35299?url=https://lh4.googleusercontent.com/2aVvPLgmDpgr6b8HnPIhQlxsn2K5Kn2QRkOGMOxco9reSQ2TXaHV4CqNWGsp7WUslljES_jiEk15hcwyf3InpDjLbnYN2_-zqKE97bw5zMtMvOkJKi80iRfKNXZiuMNUbgDnNOmd
I would prefer gettins this instead:
Ice Wall
Ice Wall should be immobile like RaiseEarth, but with a minor difference:
* Can be place on any terrain.
* Watermanipulation shouldn't be sourcable from it.
Animation:
Should be like IceSpike's.
Intuitive Behavour:
Water shield and Ice shield, shouldn't require a sneak, or at least looking at source block If you find the prior-latter op: ONLY when there is a bendable block beneat it. Especally while your standing on a snowed ground, ice or in a swallow water. JedCore's Ice Wall is a great example for this.
1)No animation: It just poof & appears.
2)Size: It's too big unlike how it was portrayed in the show.
3)Shape: ew.
4)It is flying: wtf? Comparing this with that, you can pretty much tell what's wrong there.
5)Ice Wall moves like a ghost.
Water Shield
Animation:
Water Shield should elavate like waterspout, puddle by puddle, rather appearing out of thin air (or should say teleports from a pool into thin air). Same should happen when using the 'snow version' (more info later on), with a snow layer by snow layer becoming taller and taller.
Sweep:
We, waterbenders, should be allowed to flex/bent/expand our own water shield with the sweep of the cursor. Though it shouldn't be necessay (cursor positions determines the shield's height).
DrawBack: If you sweep the cursor too far, the watershield should then break and (as a bonus: ) explose into particles-- putting the technique on cooldown.
With waterbottles this could be even further: allow a watersupply with a supply of these tools just shape it in any form.
*waterbottle example*
Size:
It shouldn't be big, considering that numerious of waterbenders didn't create elevant-size barriers to block attacks. Just look what Katara does while standing in a cryo enviroment. In-game measurement, let surge just protect 1 1/2 of the user's body.
I think it should only become bigger If the shield 'detects' either players by the user's side (not seperated by the shield), or the huge hitbox of an attack/projectile approaching.
Anti-flying blob:
It is my number 1 unbearable flaw. Short and simple: Create a 1 block tip on that shield, that is kepted connected from the source block.
I don't think I need to explain much what's wrong the current size, If you just looked at this screenshot: https://proxy.spigotmc.org/b33aa53ad3496d18c42dcf30ff90cfa292b35299?url=https://lh4.googleusercontent.com/2aVvPLgmDpgr6b8HnPIhQlxsn2K5Kn2QRkOGMOxco9reSQ2TXaHV4CqNWGsp7WUslljES_jiEk15hcwyf3InpDjLbnYN2_-zqKE97bw5zMtMvOkJKi80iRfKNXZiuMNUbgDnNOmd
I would prefer gettins this instead:
Ice Wall
Ice Wall should be immobile like RaiseEarth, but with a minor difference:
* Can be place on any terrain.
* Watermanipulation shouldn't be sourcable from it.
Animation:
Should be like IceSpike's.
Intuitive Behavour:
Water shield and Ice shield, shouldn't require a sneak, or at least looking at source block If you find the prior-latter op: ONLY when there is a bendable block beneat it. Especally while your standing on a snowed ground, ice or in a swallow water. JedCore's Ice Wall is a great example for this.
Last edited: