Ming_Hua
Verified Member
Ability Name: Plant manipulatiom
Element: Water
Sub-element ?: Plantbending
Controls: to toggle this move you shift once
Detailed Description: This move has a few sub moves, similar to how free running is set up you shift to get a few moves that can be used. this is how this move works
1st submove; Control- by holding shift on a leaf or plant block you control that source you can move it around, place it on the ground or, by left-clicking while shifting you can have it follow you and stay 3 blocks away as you continue to move, or if you decide to just move the block then release shift the block will stay where you left it, so for example if you move the block from the tree to the ground next to you and release shift it will stay there.
2nd submove; Vital-essence- this move allows you to turn in the leaf block that you recently "controlled" into a water source itself, by extracting the water in the leafs, the leafs vanish and a water sourse that is stationary is placed. to do this you shift and left click the block. very simple concept , the water once created cannot be grabbed and moved like a leaf source, it is stationary.
3rd submove; Halo- this move will take the leaf block that you manipulated with "control' to circle you. this can only be done if you have commanded the block to follow you as being done with "control". the purpose of this move if to prevent or reduce the damage taken by a bend, but this can only be done once, so for example you activate halo and a firebender shoots lightning at you, halo will block/absorb the damage then vanishing, and you would have to repeat the process in order to get another halo, this move should have a 5-10s cool down depending on how much damage it blocks. the controls of this are as followed, look at your
"control" block and double tap shift and it will begin to circle you
4th submove: Blanchwood- this move, out of the 4 is the only offensive move and is actually pretty cool yet hard to understand and master. as we all know wood has water in it, so do leafs and plants and vines. this move will take those sources, yes wood too, and use them to do damage. the controls of this move are as followed (shift the source to prime it, click source to pull it to you it will come to 2 cubes distance from you, then hold shift then click to move it around then release shift to fire while holding left click.) i understand that is rather confusing but i don't want the move to be to over powered.
i hope you like this idea i understand some probably wont because this in its self looks overpowered but in truth its not. in pvp with this move, you have to activate plant manipulation then use control and then from their use the other sub moves to use that source unless your using blanchwood but even blanchwood is complex
[Water & Fire only] Day and Night factor ?: the only thing that i guess could use a night factor is blanchwood and thats the damage output of it
plant bending wasnt used much so to provide a gif would be near impossible
Element: Water
Sub-element ?: Plantbending
Controls: to toggle this move you shift once
Detailed Description: This move has a few sub moves, similar to how free running is set up you shift to get a few moves that can be used. this is how this move works
1st submove; Control- by holding shift on a leaf or plant block you control that source you can move it around, place it on the ground or, by left-clicking while shifting you can have it follow you and stay 3 blocks away as you continue to move, or if you decide to just move the block then release shift the block will stay where you left it, so for example if you move the block from the tree to the ground next to you and release shift it will stay there.
2nd submove; Vital-essence- this move allows you to turn in the leaf block that you recently "controlled" into a water source itself, by extracting the water in the leafs, the leafs vanish and a water sourse that is stationary is placed. to do this you shift and left click the block. very simple concept , the water once created cannot be grabbed and moved like a leaf source, it is stationary.
3rd submove; Halo- this move will take the leaf block that you manipulated with "control' to circle you. this can only be done if you have commanded the block to follow you as being done with "control". the purpose of this move if to prevent or reduce the damage taken by a bend, but this can only be done once, so for example you activate halo and a firebender shoots lightning at you, halo will block/absorb the damage then vanishing, and you would have to repeat the process in order to get another halo, this move should have a 5-10s cool down depending on how much damage it blocks. the controls of this are as followed, look at your
"control" block and double tap shift and it will begin to circle you
4th submove: Blanchwood- this move, out of the 4 is the only offensive move and is actually pretty cool yet hard to understand and master. as we all know wood has water in it, so do leafs and plants and vines. this move will take those sources, yes wood too, and use them to do damage. the controls of this move are as followed (shift the source to prime it, click source to pull it to you it will come to 2 cubes distance from you, then hold shift then click to move it around then release shift to fire while holding left click.) i understand that is rather confusing but i don't want the move to be to over powered.
i hope you like this idea i understand some probably wont because this in its self looks overpowered but in truth its not. in pvp with this move, you have to activate plant manipulation then use control and then from their use the other sub moves to use that source unless your using blanchwood but even blanchwood is complex
[Water & Fire only] Day and Night factor ?: the only thing that i guess could use a night factor is blanchwood and thats the damage output of it
plant bending wasnt used much so to provide a gif would be near impossible