Ron
Verified Member
This issue was in ProjectKorra ever since paralyze was added.
When a player is paralyzed, the fall damage adds up as if he is falling down even though he is frozen.
What that means is if you paralyzed a player when he jumped up even 1 block above ground, and the paralyze lasts for 5 seconds, as soon as the player hits the ground again he will take damage of a 5 second fall.
Easy 5-second solution:
P.S
Thank for all the developers that are working on the 13th Beta build. I have been told that ProjectKorra is changing code-wise and preformance-wise, so we got high hopes, don't let us down!
When a player is paralyzed, the fall damage adds up as if he is falling down even though he is frozen.
What that means is if you paralyzed a player when he jumped up even 1 block above ground, and the paralyze lasts for 5 seconds, as soon as the player hits the ground again he will take damage of a 5 second fall.
Easy 5-second solution:
Code:
setFallDistance(0F);
P.S
Thank for all the developers that are working on the 13th Beta build. I have been told that ProjectKorra is changing code-wise and preformance-wise, so we got high hopes, don't let us down!