MeskenasBoii
Verified Member
Making and keeping the waterarms a multiability imo is wasteful, because most of the subabilities are essentialy the same thing of an existing stock abilities (freeze being icespike, spear - torrent). Instead here's how I suggest changing it.
- Just keep the WaterArms how it is rn, but get rid of the code that activating makes it change the binds and gives it off the punch, grab, freeze and spear features.
- Retweak it so that its tentacles are kept still toggled when scrolling through binds.
- Give the code to check whenever the user of this ability has Torrent selected, and if it is positive:
- left clicking once will execute the punch feature.
- left clicking twice will execute the spear feature.
- Have the code to check whenever the user of this ability has IceSpike selected, and if it is positive - Left C. will execute the freeze feature.
- Allow the code to check... has OctopusForm selected, if it is positive - left click will execute the grab feature.
- As for the WaterArms ability alone, tweak it so that it does both: grabble [when clicked at a block] and pull [when clicked at a entity]
- More about Grabble - limit it so that it only works on vertical non-smooth surfaces, because:
- a) mobility is way to op, offering almost or same as an airbender's level to the waterbenders.
- b) doesn't make much sense to use it as transportation on ground only
- c) doesn't make sense that it allows elevation with the support of fully smooth walls where aesthetically there's no where for the hooks to grab onto to fling the player.
- To disable it all, tap sneak and double left click with Waterarms selected or just use the standby emergency switch - /b t.
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