dookoo782
Verified Member
Hello, this is a suggestion regarding API Expansion.
I'd like to suggest a onAbilityInstancedEvent because I need to know when an ability has been used, who used the ability and if the ability killed someone(if that is possible).
I know I could do this by using jed's way of checking most recently used abilities and constantly looping, etc. but I want to do this more efficiently and with less pressure on server CPU and you know, with a separate thread running for each ability already and a new instance of the ability being instantiated for every time a player uses an ability already happening. I wouldn't want to weigh down the server any more.
Thank you for reading and I hope this gets added to 1.7.0 and that 1.7.0 development comes quickly!
I'd like to suggest a onAbilityInstancedEvent because I need to know when an ability has been used, who used the ability and if the ability killed someone(if that is possible).
I know I could do this by using jed's way of checking most recently used abilities and constantly looping, etc. but I want to do this more efficiently and with less pressure on server CPU and you know, with a separate thread running for each ability already and a new instance of the ability being instantiated for every time a player uses an ability already happening. I wouldn't want to weigh down the server any more.
Thank you for reading and I hope this gets added to 1.7.0 and that 1.7.0 development comes quickly!