MeskenasBoii
Verified Member
Let's say an earthbender is in a similar enviroment like so:
With EarthSmash bind selected, looking at the void/air should charge it.
Then after it's charge, the ability should then pull up all of those scattered blocks (if they're bendable), and form (from them) the earthsmash ball thing.
RaiseEarth:
I think the concept above of 'seperated blocks' should also be applied to this ability.
When sneak at the block, that isn't bendable, again-- the blocks around the user would then be pulled up, rushing towards that punched/crouched distance and form a pillar/wall thing.
(When I'll get home, I'll code in to provide what the animation should look like).
Misc.
With EarthSmash bind selected, looking at the void/air should charge it.
Then after it's charge, the ability should then pull up all of those scattered blocks (if they're bendable), and form (from them) the earthsmash ball thing.
RaiseEarth:
I think the concept above of 'seperated blocks' should also be applied to this ability.
When sneak at the block, that isn't bendable, again-- the blocks around the user would then be pulled up, rushing towards that punched/crouched distance and form a pillar/wall thing.
(When I'll get home, I'll code in to provide what the animation should look like).
Misc.
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