So I don't have a great name for this. Actually I don't have one at all, but here is the suggestion -
Name: something
Element: metal
How used: hold shift
Description: so this idea came to me when I was thinking about how Lyn used the armor she had and bent it off of her and wrapped it around pi li's head in turn making her combust herself. So I was thinking we could take this idea one step further and make it so a metalbender can hold shift > then the armor they are wearing (yes, move requires armor) would go towards where they shifted at and then if it came into contact with a player it would continue to carry them backwards depending on how many pieces of armor were sent out. Here's the configurable distances;
1 piece: 5 blocks
2 piece: 8 blocks
3 piece: 11 blocks
4 piece: 14 blocks
Thanks for reading, post suggestions!
Name: something
Element: metal
How used: hold shift
Description: so this idea came to me when I was thinking about how Lyn used the armor she had and bent it off of her and wrapped it around pi li's head in turn making her combust herself. So I was thinking we could take this idea one step further and make it so a metalbender can hold shift > then the armor they are wearing (yes, move requires armor) would go towards where they shifted at and then if it came into contact with a player it would continue to carry them backwards depending on how many pieces of armor were sent out. Here's the configurable distances;
1 piece: 5 blocks
2 piece: 8 blocks
3 piece: 11 blocks
4 piece: 14 blocks
Thanks for reading, post suggestions!