Hero
Verified Member
Before I start insulting the firebending community, I would like to point out that you should look in the eyes of others.
Fire needs a huge nerf/rework. There is so much particles that even on a decreased setting, it still causes issue. I will try hard not to point out damage because thats config. but most of the issues is there.
Fire needs a huge nerf/rework. There is so much particles that even on a decreased setting, it still causes issue. I will try hard not to point out damage because thats config. but most of the issues is there.
- You can charge on FireJet. Do you know how annoying it is to try to hit someone while they are zooming around you and then they were charging lightning? Very. There isn't a problem with using normal moves, but the point of charged moves was the idea of focusing on something. How can you focus while flying everywhere?
- FireDamage. I'm not exactly sure if you can enable/disable firedamage, but ill go into it anyways. Fire damage is the worst of the all damage types. In almost all texture packs, fire blocks half of your screen. And firedamage adds up very quickly. You can easily lose if you are on fire...which happens literally all the time, giving the idea that getting hit is the end of the world.
- Getting hit with fire is the end of the world. "Just don't get hit with fire!" Unless you have hacks or very fast reflexes, you are most likely to lose. Fire or any element shouldn't give the idea of "getting hit and your done".
- WallOfFire is plain ridiculous. You have fire damage plus direct damage. It doesn't sound much at first, but most firebenders just fly in and use wall of fire and once you found a way out of the flames, you are down to at least half your health.
- WallOfFire is a inferno. If you don't know what that means, it means you just need to left click to cause death. It wouldn't matter if you had to hold shift, but making a wall of fire that does fire+direct damge every second with the added effect that no one else but you can pass through it is very over-powered.
- FireCombos are very very op if you know whats going on. Combos themselves aren't bad with the exception of a few, but when you use combos like JetBlaze and then FireWheel and then combustion, thats when it gets overwhelming.
- Fire is extremely unpredictable. Fire should be fast, but not unpredictable. If you haven't pay attenion, the only move that has a different charging animation is lightning. Everything else either doesn't have one or is the same.
- The lightning spread is very bad. I like the idea of lightning spreading in water, but if it starts to extend another 10 block because lightning hits watermanipulation, thats when its a problem.
- The hitboxs for fire moves are too big. Even if you move to the side when someone does fireblast, the 4 block wide hitbox will still hit you.
- Lightning is unpredictable as far as movement goes. In real life, anything goes for lightning. In the show however, lightning was more accurate then what it is now. Not exactly like a beam, but close.