MeskenasBoii
Verified Member
IceSpike left click version is too basic. It's a basic light projectile that deals slowness last time I check, which we already establish how silly it is that it does. It's a simple watermanipulation, but with a minor differences.
Left clicking imo should create a group of spikes in the user's line of sight. Like so:
With this ability, you can deal a x damage up to #y (configurable number) number. This would be the first ability that deals damage to multiple opponets simultaneously (whilst torrent blast does it gradually).
Of course this shouldn't be too big, because in retrospect the size and area factor was executed by two waterbenders.
Another thing, to add aesthetic bonus, 50%&50% of the icespikes should packed ice and regular ice.
Left clicking imo should create a group of spikes in the user's line of sight. Like so:
With this ability, you can deal a x damage up to #y (configurable number) number. This would be the first ability that deals damage to multiple opponets simultaneously (whilst torrent blast does it gradually).
Of course this shouldn't be too big, because in retrospect the size and area factor was executed by two waterbenders.
Another thing, to add aesthetic bonus, 50%&50% of the icespikes should packed ice and regular ice.
Code:
Config:
boolean:Enabled. [true]
uint:Cooldown - usage cooldown time (milliseconds). [10 seconds]
uint:Range - how far spikes go and reach. [12 blocks]
uint:Width - the width of the area where the spikes can erupt. [5 blocks]
unit:Height - height of the spikes. [5 blocks]
boolean:RandomizeHeight - if true, varies between small to max height spikes. [true]
unit:NumberofSpikes - self obvious, how many spikes erupt (from random blocks).
udouble:Damage - amount of damage dealt on direct impact (half-hearts). [2 hearts]
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