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Suggestion Frozen (Combo)

Da Psic

Verified Member
This is a simple suggestion that would turn every water move into an ice type, replacing every water block with ice as seen in Unalaq VS Tonraq battle scene and well a bit all over the place.
Frozen(whatever name) would allow all abilities to deal slightly more damage and be frozen temporarily.

Example:
Frozen (Water Combo)
Capable waterbenders are able to fully grasp the flow of ice, bringing more destruction to their arsenal.
Repeating the combo will turn abilities to normal.

Usage:
Phasechange (Tap Shift x3) -> Phasechange (Click)
Duration : 20 Seconds
Cooldown(On Usage, not after it ends) : 20 Seconds


What wouldn't be affected : Surge wall, waterspout, waterwave(combo already exists), octopusform, waterarms.
Icespikes could stay while used on the combo.
 

MeskenasBoii

Verified Member
Videos tend to be removed or blocked or whatever due to copyright issues. Better provide a detailed description...
 

iCarly

Verified Member
This is a simple suggestion that would turn every water move into an ice type, replacing every water block with ice as seen in Unalaq VS Tonraq battle scene and well a bit all over the place.
Frozen(whatever name) would allow all abilities to deal slightly more damage and be frozen temporarily.

Example:
Frozen (Water Combo)
Capable waterbenders are able to fully grasp the flow of ice, bringing more destruction to their arsenal.
Repeating the combo will turn abilities to normal.

Usage:
Phasechange (Tap Shift x3) -> Phasechange (Click)
Duration : 20 Seconds
Cooldown(On Usage, not after it ends) : 20 Seconds


What wouldn't be affected : Surge wall, waterspout, waterwave(combo already exists), octopusform, waterarms.
Icespikes could stay while used on the combo.
I think you should re-think the usage. The 3x PhaseChange shift might melt the snow around you. I would prefer it to be 3x PhaseChange right-click then left-click.
 
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