MeskenasBoii
Verified Member
1. I think when freezing someone or something the water should first 'splash' the target before turning it into ice popcycle. Right now it just spawns- victims aren't encompass in water before freezing into ice. Unlike in canon, that wasn't the case. It just looks like as if the ice conjure from thin air (or vapor if you look at it that way, but while that is more of a valid point it is illogical considering its tiny dropplings in comparison to creating igloo-size ice cubes from them).
2. Even thought this is suppose to be minecraft issue itself, but I can't help but get triggered whenever I get to die in ice, especally by lava>>ice (still burning). I think that's exclusive to waterbenders, the ice they create shoudn't be suffocating its trapped-in dummies. Icebending should be about trapping its victim, while earthbending – about crushing them. Not the other way around. (Though I still want earthgrab to retain its aspects. However, in general with earthbender I want more techniues that involve crushing to death enemies in balanced way of course).
2. Even thought this is suppose to be minecraft issue itself, but I can't help but get triggered whenever I get to die in ice, especally by lava>>ice (still burning). I think that's exclusive to waterbenders, the ice they create shoudn't be suffocating its trapped-in dummies. Icebending should be about trapping its victim, while earthbending – about crushing them. Not the other way around. (Though I still want earthgrab to retain its aspects. However, in general with earthbender I want more techniues that involve crushing to death enemies in balanced way of course).