Adding fast swim in waterspout is a great suggestion, before it was possible to lower it to water and start fast swimming when shifting, I'd rather keep the control underwater so the suggestion of it requiring space + shift is great.
I don’t think giving waterbenders FastSwim-type speed while on a waterspout is practical. If the plugin evolves to where that is even necessary we’ve come to a very sad place.
WaterSpout alone gives waterbenders a much larger access range to their X, Y, and Z positions. They are not bound by the ground or gravity so they can move freely. This aspect alone makes it difficult to attack them. Luckily, the elements are given some abilities with generously sized attack ranges which helps combat the spout. If you give a waterbender enhanced, FastSwim-type speed on their command that could make their mobility spike greatly. Pair that with their damage and defense and they’ll be unstoppable as long as they have a body of water. They’re already difficult to fight in a body of water as it is.
This is not fair to the other elements. If a waterbender wants to swift swim, they should have to sacrifice something for it. Currently, what they sacrifice is height. Every element sacrifices something in order to obtain something else. Water is able to have offense/defense/mobility together at once because it’s restricted by needing a source as well as the ability requirements. Water won’t have to sacrifice anything for this mobility spike.
Sorry to put this on this thread, gonna derail a bit.
This isn't Pokemon, please stop treating the plugin and forums as a means to a competitive PvP plugin in
every suggestion you see.
Water is constantly addressed as the strongest bending element especially its sub type blood since it removes the water limitations.
Water is extremely limited to liquids and they are supposed to EXCEL at all "stats", offense, mobility, defense
as long as they have resources.
The plugin
is heavily based on the canon avatar world, else examples wouldn't be demanded upon thread posting and it wouldn't be named Project
Korra.
What's the issue with making things "unbalanced"(subjective), servers can config it as they like and have their own balance.
Else
remove the config options all together.
Put a waterbender in a desert/forest and their literately useless. Put them in an ocean and they are gods.
That is how it works.
Maybe gitgud at bending
If devs wanted to balance the plugin for PvP they'd would have to remove all limitations and remove bloodbending, lightning stun, chi blockers and anything else that would immediately give an advantage over other elements they would also have to make nearly every move identical or a heavy progression system and remove any RNG.
(If you want to bash me, private message me)