MeskenasBoii
Verified Member
- Earthbending should work anywhere where there is earth. That translates to whatever position it is placed upon, either upon its below your feet, in a wall (i.e. on a vertical surface), or at celling (the surface above you).
- For example, imagine a scenario where you're in an area, trapped in a box room with the ground made out of obsidian (assign as a non-bendable), while all facing walls and including ceiling that are out of dirt. You should bend the earthsmash out of those two latter positions, regardless of how that criteria is situational.
- Earthsmash should work anywhere, even when it doesn't meet the earthsmash required size; should range from 1x3x1 - 3x2x3 (x, y and z[/]).
- For example, imagine an earthbender in a plain flat world, with 1 thick earth covering the ground, and below it there's nothing more then The Void. I should be able to pull out a earthsmash from that terrain, and of course-- logically, it should only pull out 3x1x3 earthsmash.
Now to summarize it all:
1)Allow EarthSmash to form the attack from vertical surfaces and horizontal that are above the user.
2)EarthSmash should create smaller earthsmash (along with maybe dealing damage that is reduced?) if the vicitiny the user is in doesn't provide much of earth.