This is the next part of my initial suggestion http://projectkorra.com/forum/threads/earths-rhythm.2420/
If you haven't read that one, you might want to go skim over the first part for some of this to make sense.
RaiseEarth: Makes a wall. woop de doo
Endurance: Like the move IceWall (addon) RaiseEarth should have a type of hp (hit points) where if it is hit enough, it will break. Moves would do different amounts of hit points. By default the hp of the wall should be 15 or 20. This and all the damages would be configurable. Some examples would be:
---Earthsmash: 10 hit points
---Torrent (freeze): 10 hit points
---Combustion: Instantly destroys wall, no regen
---Tornado: 10 hit points
Physics: Extending out on the Endurance part, physics would be this:
When a move hits a raiseearth wall, wherever the move hit a portion of the wall would be destroyed. When too much of the wall is destroyed (80% default), all the blocks left would turn to falling blocks, fall, and stay where they land.
LowerWall: This would add a function to raiseearth to lower a wall without needing collapse. How it would work is when you right click one of the blocks of the wall, it would be lowered back to where it was raised from. With the physics part, all the remaining blocks would be lowered as low as they can go back into where they were risen from.
Once again, suggest anything and everything you think of, all opinions accepted and welcomed
If you haven't read that one, you might want to go skim over the first part for some of this to make sense.
RaiseEarth: Makes a wall. woop de doo
Endurance: Like the move IceWall (addon) RaiseEarth should have a type of hp (hit points) where if it is hit enough, it will break. Moves would do different amounts of hit points. By default the hp of the wall should be 15 or 20. This and all the damages would be configurable. Some examples would be:
---Earthsmash: 10 hit points
---Torrent (freeze): 10 hit points
---Combustion: Instantly destroys wall, no regen
---Tornado: 10 hit points
Physics: Extending out on the Endurance part, physics would be this:
When a move hits a raiseearth wall, wherever the move hit a portion of the wall would be destroyed. When too much of the wall is destroyed (80% default), all the blocks left would turn to falling blocks, fall, and stay where they land.
LowerWall: This would add a function to raiseearth to lower a wall without needing collapse. How it would work is when you right click one of the blocks of the wall, it would be lowered back to where it was raised from. With the physics part, all the remaining blocks would be lowered as low as they can go back into where they were risen from.
Once again, suggest anything and everything you think of, all opinions accepted and welcomed