MeskenasBoii
Verified Member
If the bender has the respective sub-element, selecting the [block] as a source should do the following:
Applications:
- Lava: launches in a arch-shape fashion and deals firedamage taking a rough number of 3-4.5 hearts.
- WaterManipulation counters it when collided (turns it into temporal obsidian block), but only if was launched after lavablast (otherwise, lavablast turns water into temporal cobblestone)
- Sand: deals 0 zero damage (does that "hurt" snowball animation), but induces blindness for X seconds.
- Lava: Selects earth/snow/sandstone below it (if it isn't deep enough of course)
- Sand: throws it as an regular sandstone blast (same behavior as you would throw pure earth).
Applications:
- Adds Diversity.
- All of them are balance with theirs cons and pros (lava: + deals good amount of damage, - weak against a waterbender; sand + induces blindness, - no damage is taken; Sandstone&GeoBlast: *whatever the current one does*.)