MeskenasBoii
Verified Member
Reference:
I think we could do this tiny little detail to earthbending, from this fact I picked from the avatar.wikia.com site. Anyway, I'm gonna go straight to this thread's point - I will list all of debuffs of the listed techniques that will be applied when the bender of it happens to not stand on earth:Weaknesses
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Reliance on the lower body: Earthbending is at its strongest when the feet are in direct contact with the ground, enabling earthbenders to transfer their kinetic energies into their bending for fast and powerful moves. <...>.
- EarthBlast: the range would be subtracted by 2 from the original number of the range option set in the config file,
- RaiseEarth&Collapse: both of them would have a delay, like a second or one and half.
- EarthArmor: would have a delay: duration reduce by 1
- EarthGrab: would take a 2/4 seconds for the whole high wall to elevate and grabbing others could 4/6 seconds; range would be subtracted by 5; collapsing with collapse the delay will be twice longer than collapsing raiseearth
- EarthSmash: two more seconds to charge up the ability.