TheSacredWarrior
Verified Member
Air's new function to deal damage to players when they launch them with a move is great, but I have found a bug involving firejet. As a firebender, when you are launched into the air by an airbenders attack, and try to recover with firejet as you would normally do, you take the damage upon impact when you touch the ground, even though you havent taken the fall damage. I've tested this multiple times, and each time firejetting to the ground results in taking damage from the air move, even though technically, you should be safe.
Here's a visual test for you
Here's a visual test for you
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