MeskenasBoii
Verified Member
This Ability manipulates water on a smaller scale. Basically, a waterbender with it can create, change and calm a water current he/she choooses. On one epizode called "The Waterbending Scroll", it briefly showed the ability in action three times - First technique Katara started training Aang with; than later on by both of them to set the ship off the shore to sail away, and finally they used it to stop the ship dives into the waterwall. While it would have no purpose in sparrs, it would help the bender it a survival gameplay.
Process
While sailing on a boat, a waterbender could left click on water to make the origin from the current. The User can hold shift to change (or create if the water is stationary) the direction of water's current where the crossheir is swinged at and the blocks that gets contacts with, without the player spawing out of the boat. Left Clicking the current one will make the water stiatonary
Potential
Process
While sailing on a boat, a waterbender could left click on water to make the origin from the current. The User can hold shift to change (or create if the water is stationary) the direction of water's current where the crossheir is swinged at and the blocks that gets contacts with, without the player spawing out of the boat. Left Clicking the current one will make the water stiatonary
Potential
- Helps to speed or change the course of the boat, by manipulating the current.
- Allows to fix variety pool/ponds/fountains without need of grabbing a bucket (a bit silly for a waterbender to do that without using their powers).
- Makes streamable item transportation water funnels systems easier.
- Gives one more sole utility ability for waterbending
- Gives a waterbender more confidende of the new power they wield, which obviously makes them more powerfull a bit.