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Combustion

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Pookiemalookie

Verified Member
Hi guyz its me pookie (but seriously please call me harley I hate my username)

Anyhoo let me get to the point. Lately while snooping around on the forums and watching some legends of Korra I have realised that combustion has always only had 1 ability.... This upsets me greatly...

The main thing to note about me is I luv explosions and I have always had combustion bound to slot 1 but lately have been realising that... Well basically combustion is getting old and it needs new artillery to add to people's explosive personalities.

I have to say as soon as I fire the original combustion I feel a tingle of happiness but after that it is greatly under welming and is set on a huge cool down that you have to wait on until you can blow stuff up again.(I realised that spirit beam is a great addition but it still isn't a combustion move)

I don't exactly know what moves we could create but I am thinking something along the lines of "self destruct" or just a move that allows tiny explosive blasts instead of one GIANT charged explosion exactly like @Finn_Bueno_ volts ability

It's seriously annoying to do ./b d combustion and only see 1 move... At a major extense I don't see the point of having a sub class with only 1 move yet having room for more fun,creative and explosive ideas.
(Same applies with healing for water)

I'm really hoping a developer or concept designer sees this and takes into account what I'm trying to say about the potential this sub class has.

Anyhoo there isn't much more to say please leave your thoughts and press the like or dislikes depending on what you think :D
-Harley
 

MeskenasBoii

Verified Member
At a major extense I don't see the point of having a sub class with only 1 move
Me too, which irrriates me as well. I think those subs that are for sure not gonna have any more abitilies than just 1 (like Flight), the /b d [subelement] shouldn't eve mention and there shouldn't even be a command /b d for that sub. It should just point out in /b d that the respective subelement is the only ability with the name of it, without telling the unnecessary command which upon checking it you see it lacks of a proper list to become one (more custom abilities for the subelement would change the text for it). It really lacks of a good usage when you can already see the sub's ability name in that display.

Regarding the combustion "element", I don't really see any other ability it could have. Tiny exploson? A underpowered version of the existing combustion, which nobody would use it. Self-Destruction? I don't think many people would be willing to sacrifice themselves just so do to a big explosion to win in a killing match or any other reason for this huge drawback. The Only way it is known for the C-bender to explode themselves is by hitting their third-eye pressure point or be close to their own explosive radius. Making a over-powered version would leave the current ability not to be used regularly by many people. I think those abilities would be better of as custom abilities than the default ones. They would really lack of evidence how them to be possible in a canon sense and having no logic what so ever.
 
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