MeskenasBoii
Verified Member
Don't if it just me, but from what I experence, I can speculate that there is no limit to how long the sequence can be delayed.
For instance, let's take the firebending's combo JetBlast. I just can start with by trying to activate half way through by doing two Firejet's squats (that mean's "sneaks"), switch to fireshield and hold sneak. Now If I do it right without the 'combo breaker' ever happening (aka. getting interupted by a damage hit or triggering unrelated ability), I can wait for (an) hour(s) and then trigger the combo by finishing it with a firejet left click.
^ Do I really know to explain what's wrong with that? It is just stupid. I know, it's almost not acknowledge and a minor issue that may look to out I'm a big deal out of it, but I still think it should be fix regardless to how big/minor any flaw can be. Combos should be fast paced, not slow (imagine playing mortal combat by performing a long-ass combo, and then just waiting 10 minutes with interrupted delays and still finishing succesfully. How absurd would that be!)
For instance, let's take the firebending's combo JetBlast. I just can start with by trying to activate half way through by doing two Firejet's squats (that mean's "sneaks"), switch to fireshield and hold sneak. Now If I do it right without the 'combo breaker' ever happening (aka. getting interupted by a damage hit or triggering unrelated ability), I can wait for (an) hour(s) and then trigger the combo by finishing it with a firejet left click.
^ Do I really know to explain what's wrong with that? It is just stupid. I know, it's almost not acknowledge and a minor issue that may look to out I'm a big deal out of it, but I still think it should be fix regardless to how big/minor any flaw can be. Combos should be fast paced, not slow (imagine playing mortal combat by performing a long-ass combo, and then just waiting 10 minutes with interrupted delays and still finishing succesfully. How absurd would that be!)