MikaDoooo
Verified Member
Hey all, this is my first post and thereby my introduction. I'm MikaDo, mainly a Chi blocker or Water bender and that's all you need to know about me .
Now onto the suggestion. Highjump is arguably the least powerful skill in a Chi blockers skillset. It is completely inferior to Acrobatstance, which gives the same jump height without the cooldown. My idea is to make Highjump more easy to use and more distinctive.
1: The jump is triggered by a left click > The jump is triggered by the space bar.
I don't know is this is technically possible, but just throwing it out there. Everyone in minecraft jumps with the spacebar and has generally mastered timing it to jump large distances and cliffs. It would make it more fluent, in my opinion.
2: Jumps a large height with a short cooldown > Jumps a larger height with a medium cooldown.
This change sets it apart from Acrobatstance. It allows to Chi blocker to jump 5 blocks instead of 4 (Acrobatstance & current HighJump height). This opens up many more possibilities, such as reaching areas normally unreachable or knocking water- and airbenders out of their respectieve spouts.
In exchange for power, a significantly higher cooldown only seems fair.
3: Fall damage > No fall damage on landing 5 blocks or lower
Jumping higher means higher fall damage. This issue can be fixed, but might be able to seperate the good Chi blockers from the great.
My proposal is that if you land 5 blocks or less below your highest point (which means jumping on a flat ground grants no fall damage, but jumping 1 block below your starting point does). It opens up counters for flying / spouting enemies and doesn't enable you to jump off a mountains without a scratch.
If you guys remember the Boiling Rock fight on the gondola, when the guards are cutting the line, Azula and Ty Lee make their escape. Azula blasts herself of with some fire, but Ty Lee jumps a considerable distance and lands without damaging herself. This is what I want the skill to be, a situational but powerful tool to be able to adjust to your surroundings.
What do ya'll think? If you don't like the idea, please give your reasons so I can think of a solution.
Thanks for reading!
Now onto the suggestion. Highjump is arguably the least powerful skill in a Chi blockers skillset. It is completely inferior to Acrobatstance, which gives the same jump height without the cooldown. My idea is to make Highjump more easy to use and more distinctive.
1: The jump is triggered by a left click > The jump is triggered by the space bar.
I don't know is this is technically possible, but just throwing it out there. Everyone in minecraft jumps with the spacebar and has generally mastered timing it to jump large distances and cliffs. It would make it more fluent, in my opinion.
2: Jumps a large height with a short cooldown > Jumps a larger height with a medium cooldown.
This change sets it apart from Acrobatstance. It allows to Chi blocker to jump 5 blocks instead of 4 (Acrobatstance & current HighJump height). This opens up many more possibilities, such as reaching areas normally unreachable or knocking water- and airbenders out of their respectieve spouts.
In exchange for power, a significantly higher cooldown only seems fair.
3: Fall damage > No fall damage on landing 5 blocks or lower
Jumping higher means higher fall damage. This issue can be fixed, but might be able to seperate the good Chi blockers from the great.
My proposal is that if you land 5 blocks or less below your highest point (which means jumping on a flat ground grants no fall damage, but jumping 1 block below your starting point does). It opens up counters for flying / spouting enemies and doesn't enable you to jump off a mountains without a scratch.
If you guys remember the Boiling Rock fight on the gondola, when the guards are cutting the line, Azula and Ty Lee make their escape. Azula blasts herself of with some fire, but Ty Lee jumps a considerable distance and lands without damaging herself. This is what I want the skill to be, a situational but powerful tool to be able to adjust to your surroundings.
What do ya'll think? If you don't like the idea, please give your reasons so I can think of a solution.
Thanks for reading!
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