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Boil (Combo)

Boil (Combo) 1.2, PK 1.8.8 & PK 1.8.9

I literally have no idea how this move works or functions, but maybe there could be an additional feature to keep an area of water boiling hot, per say, but have it so it doesn't actually evaporate, but just damages within the area while lasting longer (since you don't boil it to rapidly evaporate water), instead of being a damage + evaporation. This could allow for some traps, perhaps.