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Denied Basic Move Combo - All Elements :3

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Hero

Verified Member
What is this suggestion about? Basically, it's making basic moves do combo-like effects. In the show, you see firebenders shooting 3 blasts of fire before they switch to something else. You saw Hama use Torrent (Might be because of the full moon) 3 times before switching to something else. What I am trying to say is you use a certain move 3 times and it something different happens.

Basic Move Effects:
FireBlast 3x - Light damage - moderate damage/knockback
AirSwipe 3x - First airswipe is horizontal. Second airswipe is vertical. Last airswipe is diagonal.
WaterManipulation 2x (Shift) - WaterManipulation is bigger/stronger, but less control.
EarthBlast 3x (Shift) - EarthBlast becomes stronger/faster with more knockback, but less control.
IceSpike 2x (Shift) - IceSpike is 3 blocks 1x3 and is faster, but no control.

This will not interfere with the existing combo system because you can still switch between a move mid-combo. AirSweep will just feature 2 AirSwipes. It will look more appealing and if they do the entire combo, the cooldown will set in.

The difference between using these basic combos and just spamming them a certain number of times is all moves start out with light damage to moderate and there is no cooldown in between (unless you pause mid-combo). And once you complete the entire combo, a longer than normal cooldown will begin.

This fixes the issue of spamming because a longer than normal cooldown will set in. It also makes fights more strategic.


 

DanBall

Verified Member
What is this suggestion about? Basically, it's making basic moves do combo-like effects. In the show, you see firebenders shooting 3 blasts of fire before they switch to something else. You saw Hama use Torrent (Might be because of the full moon) 3 times before switching to something else. What I am trying to say is you use a certain move 3 times and it something different happens.

Basic Move Effects:
FireBlast 3x - Light damage - moderate damage/knockback
AirSwipe 3x - First airswipe is horizontal. Second airswipe is vertical. Last airswipe is diagonal.
WaterManipulation 2x (Shift) - WaterManipulation is bigger/stronger, but less control.
EarthBlast 3x (Shift) - EarthBlast becomes stronger/faster with more knockback, but less control.
IceSpike 2x (Shift) - IceSpike is 3 blocks 1x3 and is faster, but no control.

This will not interfere with the existing combo system because you can still switch between a move mid-combo. AirSweep will just feature 2 AirSwipes. It will look more appealing and if they do the entire combo, the cooldown will set in.

The difference between using these basic combos and just spamming them a certain number of times is all moves start out with light damage to moderate and there is no cooldown in between (unless you pause mid-combo). And once you complete the entire combo, a longer than normal cooldown will begin.

This fixes the issue of spamming because a longer than normal cooldown will set in. It also makes fights more strategic.


To understand this people need Gifs. Create and add them to suggestion.
 

SuperBower118

Verified Member
What is this suggestion about? Basically, it's making basic moves do combo-like effects. In the show, you see firebenders shooting 3 blasts of fire before they switch to something else. You saw Hama use Torrent (Might be because of the full moon) 3 times before switching to something else. What I am trying to say is you use a certain move 3 times and it something different happens.

Basic Move Effects:
FireBlast 3x - Light damage - moderate damage/knockback
AirSwipe 3x - First airswipe is horizontal. Second airswipe is vertical. Last airswipe is diagonal.
WaterManipulation 2x (Shift) - WaterManipulation is bigger/stronger, but less control.
EarthBlast 3x (Shift) - EarthBlast becomes stronger/faster with more knockback, but less control.
IceSpike 2x (Shift) - IceSpike is 3 blocks 1x3 and is faster, but no control.

This will not interfere with the existing combo system because you can still switch between a move mid-combo. AirSweep will just feature 2 AirSwipes. It will look more appealing and if they do the entire combo, the cooldown will set in.

The difference between using these basic combos and just spamming them a certain number of times is all moves start out with light damage to moderate and there is no cooldown in between (unless you pause mid-combo). And once you complete the entire combo, a longer than normal cooldown will begin.

This fixes the issue of spamming because a longer than normal cooldown will set in. It also makes fights more strategic.


I feel like the part where the move's effects change after using them a certain amount of times is RPG ish.
 

Hero

Verified Member
The difference between using these basic combos and just spamming them a certain number of times is all moves start out with light damage to moderate and there is no cooldown in between (unless you pause mid-combo). And once you complete the entire combo, a longer than normal cooldown will begin.
I think this would be better as actual combos rather than having to spam abilities as certain servers HATE spammers... Anything that promotes spamming isn't good.
 

SuperBower118

Verified Member
But how did you infact did it? I still can't find his quote with the "derp derp derp" in it.


You click on insert

then click on quote, then you start typing in technical fancy stuff, then you type in the words you want the quote to be.[/SPOILER][/SPOILER]
 

orfeas

Verified Member
I like this except from the watermanip stuff.It would be better to be faster but less controllable.It would be pretty nice.
 
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