MeskenasBoii
Verified Member
In the battle, you feel the need to release a powerful gust that is named as airburst, but at the same time dodge the spammer's attack (i.e. fireblast), who's trying to kill you, while charging the ability? Currently, you can't do that because you ar required to stand in place in place to charge the ability successfully, but even if you are allowed to move there is still the sneaking problem that slows your movement down.
In this post, I suggest a new technique that should be introduced into this plugin, called AirWake, which belongs to the AirBurst ability.
What it will do is, it will have almost the same affect of the current airburst but weakened in some aspects. For it to be executed, the player starts it by sprinting in direction reaching at least 24 blocks for the ability to get charge. While the player is sprinting in general with this ability, particles behind their back will appear and dissipating quickly in a sweeping motion. Once the ability is charged, where particles will indicating the user when it is by creating an airshield form (but not actually shielding the user),he can the left click without stopping to launch the burst in a cone shape in front of him, which does the exact same thing as you expect from the AirBurst Ability. The Letting-go-of-sneak doesn't exist in this alternative move, so it would better of to stick onto the original move, those who like the spherical AoE attack This Attack deals less damage, but same knockback of airburst. (Letting you know that, when I don't capitalized the two letters of an ability during a discussion, it means I'm referring to the ability's construct/attack/projectile/move and not the ability itself)
Canon:
Reasons to Have it:
In this post, I suggest a new technique that should be introduced into this plugin, called AirWake, which belongs to the AirBurst ability.
What it will do is, it will have almost the same affect of the current airburst but weakened in some aspects. For it to be executed, the player starts it by sprinting in direction reaching at least 24 blocks for the ability to get charge. While the player is sprinting in general with this ability, particles behind their back will appear and dissipating quickly in a sweeping motion. Once the ability is charged, where particles will indicating the user when it is by creating an airshield form (but not actually shielding the user),he can the left click without stopping to launch the burst in a cone shape in front of him, which does the exact same thing as you expect from the AirBurst Ability. The Letting-go-of-sneak doesn't exist in this alternative move, so it would better of to stick onto the original move, those who like the spherical AoE attack This Attack deals less damage, but same knockback of airburst. (Letting you know that, when I don't capitalized the two letters of an ability during a discussion, it means I'm referring to the ability's construct/attack/projectile/move and not the ability itself)
Canon:
Reasons to Have it:
- Allows Airbender to express to others their mobility usage, "avoid and evade" tactics, which gives a little more feel for them that their bending arts is heavily relied of this aspect.
- It it has potential, but contains certain limitations to keep the balance between the stance based technique and the evasive based technique, not making one and other utterly useless alternatives.
- Adds diversity; Gives player another first new form of style to choose from regarding this ability.
- Like mention in the first dot, expands the mobility aspect which is exploited in this existing ability, therefor allowing to bender to dodge attacks while charging their own, but again (third dot) this variation is limiting, in means of not including AoE attack and deals less damage than of the original move to keep it unique.
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