Stop StalkingMeh
Verified Member
PASSIVE
Honestly, one of the only reasons I chose firebending was because of LIGHTNING. I want to suggest some passives and abilities to make lightning even more fun for everyone.
1: Hitting a charged creeper with lightning makes them a charged creeper and hitting pigs makes them zombie pigmen.
2: When having a lightning move selected, dropped items are automatically attracted towards the player.
ISN'T THIS SO ANNOYING??
MOVE
SHOCK: Punching a player with this ability selected stuns them for 2 seconds and they may only use basic bending abilities for 5 seconds. Has a LONG cooldown.
CONDUCT: It is a very weak lightning move on it's own but if someone is in water or if a waterbender is using WaterArms, it does a significant amount of damage. Mako did this once.
INDUCTION: Creates an invisible shield around the player. Nearby players take damage as if being withered.
STATIC DISCHARGE: A simple right click to zap a player. It automatically zaps the closest player within a 5 block radius. You do not need to look at the player to hit them with this but they must be touching the ground. If standing on a conductor block (such as water, iron block, etc), radius increases to 15. Does a lot of damage but has a VERY LONG cooldown.
ELECTROMAGNETIC PULSE: Hold shift to charge. Release to temporarily make blocks within 10 block radius conductors therefore, increasing damage of the moves listed above.
OPTIONAL
Is it possible to replace the blue particles with actual lightning (except when charging a move)?
Honestly, one of the only reasons I chose firebending was because of LIGHTNING. I want to suggest some passives and abilities to make lightning even more fun for everyone.
1: Hitting a charged creeper with lightning makes them a charged creeper and hitting pigs makes them zombie pigmen.
2: When having a lightning move selected, dropped items are automatically attracted towards the player.
ISN'T THIS SO ANNOYING??
MOVE
SHOCK: Punching a player with this ability selected stuns them for 2 seconds and they may only use basic bending abilities for 5 seconds. Has a LONG cooldown.
CONDUCT: It is a very weak lightning move on it's own but if someone is in water or if a waterbender is using WaterArms, it does a significant amount of damage. Mako did this once.
STATIC DISCHARGE: A simple right click to zap a player. It automatically zaps the closest player within a 5 block radius. You do not need to look at the player to hit them with this but they must be touching the ground. If standing on a conductor block (such as water, iron block, etc), radius increases to 15. Does a lot of damage but has a VERY LONG cooldown.
ELECTROMAGNETIC PULSE: Hold shift to charge. Release to temporarily make blocks within 10 block radius conductors therefore, increasing damage of the moves listed above.
OPTIONAL
Is it possible to replace the blue particles with actual lightning (except when charging a move)?