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nerf

  1. BryanPlays

    WaterArms Balancing

    I am suggesting that there should be config options and defaults for the moves in waterarms to have cooldowns. I notice that grapple is very overused and op because of the VERY FAST mobility it allows. You can spam all of its moves: pull, punch, grapple, grab, freeze and spear. Waterarms was...
  2. Nin01

    Paralyze Time

    While bending with friends, one of them discovered a combo that works with paralyze which does 9.5/10 hearts of damage! Why is this important? It shows that the paralyze time is way to long. I don't know how long paralyze is but I believe the time should be reduced by 33%-20%. This is so it is...
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