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  1. Tidal_Force

    Denied Waterarms: The Death of All Other Styles and How to Repair It

    If waterarms is bound, swiftswim would no longer be an ability for the binder. Waterarms users would have to move in short bursts rather than constant insane speed. Waterarms is overpowered because of the amount of functions it has. Additionally, it has unfreezable ice and slowing abilities...
  2. Tidal_Force

    Denied Waterarms: The Death of All Other Styles and How to Repair It

    Yes, both of the mobility moves are different, but one of this suggestion's purposes is to limit the mobility of waterarms users period. By removing swiftswim, it gives them one less option for mobility and therefore will make them slower. The purpose is to affect the style as a whole rather...
  3. Tidal_Force

    Denied Waterarms: The Death of All Other Styles and How to Repair It

    Watermanipulation is fundamental. All waterbenders deserve to have it. Bloodbending is not allowed on many servers and those that have it won't be using waterarms. Your second quote shows that you shouldn't be talking about the subject because you have little knowledge about it. Secondly...
  4. Tidal_Force

    Denied Waterarms: The Death of All Other Styles and How to Repair It

    Oh, I forgot that was a JedCore ability given it's on almost every server. No, for JedCore, it only applies to that particular move. You're also making a false assumption that I dislike waterarms/icewall (you were unclear with your pronoun) because I'm suggesting a nerf. This is not true. I...
  5. Tidal_Force

    Denied Waterarms: The Death of All Other Styles and How to Repair It

    Waterarms is a powerful move, regardless of what server one goes on. It has multiple functions, ice that won't unfreeze, and ridiculously fast movement. This presents a problem for ways of waterbending that do not involve them. Given that waterarms is not a "fundamental move" to waterbending (as...
  6. Tidal_Force

    Denied Waterspout Sourcing Change/Removal

    OK, edited. I thought that maybe you would have to create a special source block and use tons of case statements to determine what move was being used.
  7. Tidal_Force

    Denied Waterspout Sourcing Change/Removal

    Hello, everyone. Recently, I've noticed an update take place that severely limits the functionality of waterspout and destroys what little was left of TLA spouting. As useful as sourcing from a spout seems to be on paper, it actually inhibits its functionality. Not only does it conflict with...
  8. Tidal_Force

    Octopusform Sub-Abilities

    Thanks!
  9. Tidal_Force

    Octopusform Sub-Abilities

    Hello, everyone! I came up with an idea of adding sub-abilities to octoform! I think it will give the move more utility, other than just hitting people entrapped in ice with it. Well, here we go! General Concept - Octoform will gain a set of sub-abilities which appear on the bending board as one...
  10. Tidal_Force

    Water reutilization

    I think this idea is amazing. I would love to see this implemented. It would bring a great deal of realism into the plugin, while offering waterbenders an opportunity to get out of the water.
  11. Tidal_Force

    Denied Balancing Earthgrab with Relation to Waterbenders

    Thanks for your input. However, I explicitly stated that this suggestion retained validity without frostbreath. Additionally, many arenas do not allow water bottles and I've never heard of any that allow waterbuckets. And, I would just like to point out that earthsmash "eagledrops" nullify...
  12. Tidal_Force

    Denied Balancing Earthgrab with Relation to Waterbenders

    I've already prepared myself for the deluge of negative comments and disagreements. However, I feel this needs to be suggested. So, listen up, and feel free to voice disagreement. ___________________________ I've come to the conclusion that earthgrab is entirely too powerful, mostly against...
  13. Tidal_Force

    Possible Firejet Nerf

    I support this idea. Unless they give other benders a chance to charge or use abilities while on their waterwave, earthsmash, or glide (which might or might not allow usage of abilities, I forget) it makes firebenders have an unfair faculty over other benders. I don't think it would be that big...
  14. Tidal_Force

    Waterwave rework

    I think that might make waterwave an accident-prone ability. What if you accidently hit someone but you want to keep travelling? Maybe it could be so that when you hit someone, they get swept up in your wave, are carried for the remainder, and then when you shift off are knocked back for a...
  15. Tidal_Force

    Waterwave rework

    I full-heartedly agree with this. However, I wonder how it would work. It would probably look odd when you hit someone with it go flying back. Other then that, I agree with this and it might encourage people to use waterwave more.
  16. Tidal_Force

    [Water] WaterManipulation Changes

    While I agree with these changes, I'd rather a long watermanip be a separate move with a short cool down, rather than a mandatory thing. Also, I think increasing the damage would be a bit OP. It might even contribute to watercamping, which is what you are trying to abolish.
  17. Tidal_Force

    Torrent Redirection.

    Thanks. This would prevent torrent redirection from being OP. It should probably work Vice versa, too. If you REDIRECT a torrent, you shouldn't be able to use watermanip right after. EDIT: Having to direct the torrent might actually consume the right amount of time before you can watermanip...
  18. Tidal_Force

    Torrent Redirection.

    I just think it would make a lot of battles revolve around the same 'watermanip at the torrenter's feet' goal. I would totally agree with this if you couldn't redirect a torrent after watermanipping. However, that doesn't seem to be what people want.
  19. Tidal_Force

    Torrent Redirection.

    Hey, that's fine with me. It just seems like this would be limiting to people who prefer torrent over watermanipulation. There would have to be a fairly long cool down for this, in my opinion. You can't exactly backshot with torrent.
  20. Tidal_Force

    Torrent Redirection.

    I think battles would just devolve to torrent redirection, with watermanipulations in between. Water battles will become a stationary juggling act, where you do the real damage with watemanipulation while you keep the torrent from touching you.
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