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  1. xNuminousx

    SpiritBolt

    I found an issue... When the blot comes into contact with an entity, it slows down at the entity and deals constant explosion damage until it either dies or is able to move past it's hit box.
  2. xNuminousx

    ElementTrap

    Bit OP I have to admit xD But I have some suggestions. Hold Time: In the inevitable config, have a hold time. This hold time represents the duration that the avatar can hold them for, so that then can't do it infinitely. Air Particles: There's a lack of air particles. I can see the air...
  3. xNuminousx

    Word Values?

    So i can't get it just to take one value? For example, if I set 2 as damage than the damage for the move, the location of the variable, is just set to 2.... so if I put particleEffect1 in place of the particle effect variable, that wouldn't work the same as if it was damage?
  4. xNuminousx

    FireSerpent (1.12.0)

    PS I had to take that picture with my phone (And crop it cause secret stuff on my computer >_>) because I couldn't find ANYTHING on Google.... I even learned the benders name, Malu, and that didn't help.
  5. xNuminousx

    FireSerpent (1.12.0)

    I assume while making this, he referred to the show and this is what was in the show: Woa dude... We weren't even dissing his move or anything... This ^ was a bit salty, I admit, but after that it was really just creating ideas or contradicting Finn's idea of making it an actual dragon, as...
  6. xNuminousx

    Word Values?

    So how do I make word values configurable? I want to give server developers the option to choose what particle spawns for a certain animation, but I can only recall how to set numerical values such as speed or damage. But like if I want them to put FLAME or MAGIC_CRIT in the config. It'd be...
  7. xNuminousx

    FireSerpent (1.12.0)

    I was referring to when it's in motion, like this move required. A lot of the shape would disappear and just turn to a blur with the speed required to make this at all interesting. That's why I was saying a most a head would be fine.
  8. xNuminousx

    FireSerpent (1.12.0)

    Making a dragon out of particles likely wouldn't look good... Cause of the way it'd change directions and how particles sort of "blend" together when they're in movement. Just my opinion though. Not to mention the difficulties in making a dragon out of particles or the glitches with using an...
  9. xNuminousx

    FireSerpent (1.12.0)

    Is this the move I've seen before?
  10. xNuminousx

    CosmicBlast

    Lmao
  11. xNuminousx

    Sound Variables

    And they happen in that order? First is Volume and second is pitch? Sent from my iPhone using Tapatalk
  12. xNuminousx

    Sound Variables

    Okay so I'm not at my personal computer so I can't remember EXACTLY what the code looks like but it should be pretty easy to answer. So while I was adding sounds to CosmicBlast, I noticed there were two numerical variable at the end of the .playSound that I didn't know what it was. I'm pretty...
  13. xNuminousx

    Public version for CosmicBlast out now!!!!

    Public version for CosmicBlast out now!!!!
  14. xNuminousx

    CosmicBlast

    xNuminousx updated CosmicBlast with a new update entry: Public Release Read the rest of this update entry...
  15. xNuminousx

    Misc. / Other CosmicBlast - Public Release

    Major Update [+] Full, public release of the ability. [+] Added sounds. [~] Many bug fixes. [~] Design tweaks, maybe more efficient. Thanks to Finn_Bueno_ for fixing a majority of issues!
  16. xNuminousx

    OMEGA BENDING (Custom Abilities, Binding, RPG, and more!)

    I thought he meant instead of having the bender control the flames, they'd control an Ender dragon....
  17. xNuminousx

    OMEGA BENDING (Custom Abilities, Binding, RPG, and more!)

    Then wait till you're older.... Can't fight the mumsie
  18. xNuminousx

    OMEGA BENDING (Custom Abilities, Binding, RPG, and more!)

    FireDragon to me seems like it'd be an RPG move since it's more for theatrical purposes but it seems like Emerald has taken it to an offensive route so idk.
  19. xNuminousx

    OMEGA BENDING (Custom Abilities, Binding, RPG, and more!)

    If you're talking about FireDragon, it's not a Pk move. If you're talking about FireManipulation, it was shown everywhere...
  20. xNuminousx

    OMEGA BENDING (Custom Abilities, Binding, RPG, and more!)

    Well we're judging off of the ONE example/sneak peak of the move we've gotten. The one Loony posted a while ago in the Shoutbox looks a lot like this. Not in how it functions but in the particles and their density and stuff. That's why people (AKA like 2 people?) are saying it looks like Fire...
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