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  1. StrangeOne101

    Hiding Towny Names

    You can disable PK's chat by disabling it in the language.yml file. There should be a simple Enabled switch that you can set to false, and PK will no longer take control. Furthermore, if you want to show people's element as well as other tags, use {ELEMENT} or {ELEMENTCOLOR} in the chat...
  2. StrangeOne101

    BendingParty

    Nice :D Few suggestions from me for future versions though Make the party prefix configurable. This way you could also turn it into a command (listen for the chat event. Commands can be picked up that way too) Screenshots :D Apart from that, nice work though! Would be a great addition to...
  3. StrangeOne101

    Earth's Safe Revert not working!

    No problem. Glad you figured it out. :)
  4. StrangeOne101

    Earth's Safe Revert not working!

    RevertCheckTime isn't actually the time it takes until it's reverted. That's the time until it should check if it should be reverted or not. It does that for lag reasons. Have you waited a long time and seen if it works?
  5. StrangeOne101

    Earth's Safe Revert not working!

    For what moves isn't it working for?
  6. StrangeOne101

    Discussion Thread: Protection plugins, Clans, and Factions

    Although Kingdoms is a great plugin for users, Ive seen the problems it can cause so I can't recommend it. It lags like crazy, is filled with bugs and even doing things like reverting plugin version corrupts the data. If it were more stable, I'd definitely recommmed. But sadly I can't do that...
  7. StrangeOne101

    lol watersphere?

    lol watersphere?
  8. StrangeOne101

    Important Updates on the official ProjectKorra Server, your input needed

    No, you'll need a proper minecraft login sorry.
  9. StrangeOne101

    ProjectKorra turns 3!

    Happy birthday, ProjectKorra :D Been a great few years. Thanks to everyone who has helped bring it is to where it is today. Edit: Why did no one tell me I spelt ProjectKorra wrong...? Now I look like a muppet lol
  10. StrangeOne101

    PK Wiki

    That isn't the current wiki. You can find the current wiki here: http://projectkorra.com/wiki/ The page you're looking for is probably this one: http://projectkorra.com/wiki/index.php?title=Creating_A_ProjectKorra_Ability
  11. StrangeOne101

    QUESTION

    ProCore is long gone and there's been no replacement for it. JedCore was removed from the forums but is still available on other sites if you look around
  12. StrangeOne101

    ProjectKorra (Core)

    Are you using Spigot 1.9 or above? It seems like bending still operates though, so can you send me a bending debug file? (Use /b debug and upload the file to pastebin)
  13. StrangeOne101

    How many ablities per element can a server handle?

    It sounds like a suggestion that you are unsure of yourself. As I said, there really isn't a need for it. There isn't even that many moves available. But if someone wants to make it confusing by adding 80 moves, why not let them? lol
  14. StrangeOne101

    How many ablities per element can a server handle?

    I don't quite understand what you are asking or if this is a suggestion or a question but... The only hard limit on abilities is a max of 4,294,967,295 abilities active at one time. That includes passive (which are always active) and exceeding that limit causes some abilities to be overridden...
  15. StrangeOne101

    PK 1.8 Exposed hints, teasers, upcoming features, ect.

    Its just an image. Use img tags with an image that ends in .gif ;)
  16. StrangeOne101

    Thanks lol

    Thanks lol
  17. StrangeOne101

    Word Values?

    You'd need to get the values from a list in the config. Then loop through all of these, check if they are a valid particle effect (check if ParticleEffect.valueOf(string) != null). If so, call your things from the particle like that
  18. StrangeOne101

    Sound Variables

    I was going from memory. I know there are tons of sources on it, and I could have looked at some of my code with it, but I was in a hurry :P
  19. StrangeOne101

    Sound Variables

    I believe so, but don't quote me on that. The easiest way to tell is to set one to 1.0 and one to 0.1. If the pitch is 0.1, it's very very slow and low in pitch (obviously). For volume it's just mega quiet.
  20. StrangeOne101

    Sound Variables

    The last two values are volume and pitch. Both of which need to be a float between 0 and 2, and the normal sound you hear for everything has these values at 1.0 (apart from a few like baby zombies, which have normal zombie sounds but with a higher pitch). Although I'm not an expert, I believe...
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