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  1. Matt

    [Outdated] Tutorial: How to create an ability in ProjectKorra

    Excuse me sir, but that's not how programming and proper developing works.
  2. Matt

    [Outdated] Tutorial: How to create an ability in ProjectKorra

    No it's actually not, I decode everyone's moves, for one, I want to make sure nothing sketchy is going on, two I like to see the way people around this community code. Do I use this code? No!
  3. Matt

    [Outdated] Tutorial: How to create an ability in ProjectKorra

    This is exacally what im againsed... people who do this kinda stuff You don't get a "feel" you learn and make your own "feel" I know the way most devs code here, if someone uploads a move I can tell if it's their own. It's noticable
  4. Matt

    [Outdated] Tutorial: How to create an ability in ProjectKorra

    By all means! Yes, im just saying. There are some correct ways to start (better someone understands what they are doing then just doing it because it's what you've practiced)
  5. Matt

    [Outdated] Tutorial: How to create an ability in ProjectKorra

    No need for Salt jed, im newer to our API than I am to Java itself.
  6. Matt

    [Outdated] Tutorial: How to create an ability in ProjectKorra

    The plight of a developer, watching people struggle and not asking for help, I'd personally rather people learned java (haha)
  7. Matt

    EarthBending changes...

    I do -_-
  8. Matt

    Weekly Update 27/09/15

    Im not a Vanilla fanboy, I just think legion might fix the game x3
  9. Matt

    Weekly Update 27/09/15

    Hehe, I think Legion will beat vanilla by a mile
  10. Matt

    Weekly Update 27/09/15

    Hehe
  11. Matt

    Weekly Update 27/09/15

    Omg I bet you didn't even play on burning crusade, this game is so boooooring and blizzard is sooooooo lazy, I remember when it used to be HARD. I bet you can't even solo hell fire citidel heroic Whoops wrong forum #World of Warcraft FTW (<3 Vidcom)
  12. Matt

    Question of the Week, with Janny the Critic.

    I think we could use this, seeing as concept design (appears) to have slowed down significantly in not only the suggestions section, this could keep the fresh ideas flowing and give us something new to work with.
  13. Matt

    PoliceForceGear 2.0

    This is extremely easy to code, I personally see this as a great source for metalbending I hope this is added in some way along with some more advanced metalbending moves.
  14. Matt

    18/09/15 Weekly Community Update

    Can we rename this to Monthly Update? (<3 vidcom)
  15. Matt

    Spam Cooldown

    Why is this so argumentative? Some of you have an ego bigger than Donald Trump I think it would be cool as an optional configuration option thing to RPG sort of like a burn bar. I’m pretty sure it's canon too as the benders in the show seemed quite drained after bending some huge amounts of...
  16. Matt

    Complete Sub Element Selection

    So from what I understand there would be /subelement choose (subelement) /subelement add (subelement) /subelement remove (player) (subelement)
  17. Matt

    (Fire) FireStream

    Love the animations, yet I feel this is another simple attack ability, (all from my oppinion) some things I think it's neat to think about in move creation: -Utility & RP: What can this move accomplish as far as utility / rp -How can we make the player feel like he's bending, not just throwing...
  18. Matt

    Broken Damages

    It shouldn't have lol. I think this is needed right now I highly doubt they would ever do this, besides. It shouldn't be that way
  19. Matt

    Fixed Damage Upon Impact Bug

    This should be fixed
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