• Hello Guest! Did you know that ProjectKorra has an official Discord server? A lot of discussion about the official server, development process, and community discussion happens over there. Feel free to join now by clicking the link below.

    Join the Discord Server
Sanguis - BloodBending Ability Pack

Bloodbending Sanguis - BloodBending Ability Pack Sanguis

New name: Sanguis
"BloodPack" was quite boring and unoriginal.

Changes:

New Features:

1) Config now can be reloaded with /pk reload.
2) Added config options to edit Description and Instructions of all the abilities.
3) New ability - BloodSlash.
4) Added GitHub Repository.



BugFixes:
1) CrimsonPact - Now after /pk reload stacks still decay over time.
2) BloodWhip trajectory fix.
3) BloodGrip: Spin - Now after canceling ability, target stops spining.
4) BloodHarvest: Now spawns directly on the redstone dust.
5) Bleeding: BloodStains now can't spawn on top of grass, flowers, ferns etc.
insted they replace them for the time of the duration.
6) Bleeding: BloodStains now can't spawn in protected regions.
7) BloodLust - Now still works properly after /pk reload.
8) Abilities now can't go into protected regions.
9) Now all abilities can be used in CollisionUtility plugin.
10) Now all left click abilities work while hiting an enemy.



AbilityChanges:

BloodBlast:
BloodBlast felt too much like a fireblast copy for
bloodbenders, thats why now it recived some updates
to make it stand out more:
-Particle Change. (Now, blast is slimmer)
-Now can change direction when fired.
-Now player can't swap slot while charging.

BloodScythe:
I decided to remove BloodScythe because it was made just to have another ability,
and to add more damage for Bloodbenders, rather than adding anything meaningful to the plugin.
-BloodScythe was removed

BloodSlash:
Because BloodScythe was removed, BloodSlash takes his place.
-New ability
BloodSlash allows the user to perform a quick forward dash, dealing damage to all enemies in their path.
If an enemy id hit, a second dash is triggered. The second dash deals no damage, before the second dash
users camera twists.

BloodWhip:
BloodWhip while shooting was to big compared to while he was orbiting.
-Paricle Change. (Now, whip is slimmer)

Decapitation:
-Now player can't swap slot while charging.

BloodGrip
-Particle Change. Removed "particle path" that displayed direction of the Place ability.
-Particle Change. (Now, Lock ability stun is slimmer)
-Removed chat message while using.

BloodHarvest:
-Paritcle radius now scales with CollisionRadius from config.



ConfigChanges:

BloodBlast:
-Added config option for curve strenght. (Default: 0.25)
-Added config option for Knockback. (Default: 1)
-Added config option to enable (or disable) charged mode. (Default: false)

BloodWhip
-Added config option for Knockback. (Default: 1.5)

Decapitation:
-Added config option to remove (or not) Hemorrhage after dealing damage. (Default: false)
-Now ChargeTime is set to 1500 in default config.
-Now SelfDamage is set to 0 in default config.

BloodRelease:
-Added config option for Knockback on SelfRelease. (Default: 1)
-Added config option for Knockback on AbsorbRelease. (Default: 1)
-Added config option for ExplosionDelay on AbsorbRelease. (Default 3000)

BloodNeedles:
-Added config option for Knockback. (Default: 1)
-Now ChiblockDuration is set to 0 in default config.

BloodLunge:
-Now Power is set to 2.2 in default config.

BloodLust:
-Now AbsorptionPower is set to 0 in default config.

BloodHarvest:
-Added config option for HeightMultiplier. (Default: 0.12)
Back
Top