TheSkyKing
Verified Member
1. I said that this isnt as much about bending, as it is about creating new fighting styles. That doesnt mean that its not about bending. It means that the MAIN focus is to implememt new styles of combat, not to add new bending moves.You said it's not about bending, but about giving each element a different fighting style. That's just contradicting. Second, what you're suggesting is not a new fighting style. You're suggesting something people could exploit to do more damage. Second if this were added it would be unbalanced and here's why:
Only fire and air have a guaranteed way to move fast enough to activate it. Earth and water do not.
If the speed were lowered to a speed earth and water benders could reach, then air benders would constantly have this buff, making them OP.
The only element that actually uses punching is chi. And don't try to change your argument to make it for chi, because this page is called "New air mechanics".
The amount of time being spent setting themselves up for the extra punch damage could be used to do even more damage with normal moves.
If somebody builds up the speed to activate this what stops a bender of any kind from using any of their ranged moves to stop them?
If you try to argue that this is for bending moves:
There is no evidence from the show (that I am currently aware of, if you have any, post a gif or video) that speed makes any difference. The only time falling matters are when shockwave and airburst are used from falling.
If an earthbender where to use any move they would have to stop to pick a block or they'd run out of range of they block they picked before running. Same for water benders with the exception of bottle bending.
Also, this ability could easily be abused via potions of speed and strength to do even more damage.
The plugin is not broken or horribly out of balance without this mechanic, and moves are suggested with the intent of widening the move pool to make PVP and survival more fun and unique.
Thank you and have a pleasant day.
2. If this would be implemented, im positive that their would be a speed cap involved.
3. Water benders have access to water wave which is basically fire jet but with water. Not to mention that most know how to torrent to propel themselves foward at amazing speeds. Earth benders can aim catapult(which by default goes higher than air blast thus causing the same or more damage than an airbender) in any direction. Ive also seen earthbenders ride on an earthsmash and jump off before it stopped. If they were to jump onto someone, they would still receive the damage boost. Chi blockers have a natural speed boost and can use high jump to deal damage.
4. I called it 'New Air Mechanics' i had air in mind when i first thought of this but i realized that it should be a universal mechanic.
5. Nothing stops a bender from countering them. Thats what makes it fair and the different fighting style aspects come in. A bender who is good at longe range combat can counter someone is rushing at them. On the other hand, a skilled close range fighter can close the distance between them and their target and deal a little extra damage if they can do it successfully. Rushing at the target doesnt make them invulnerable.
I dont have an examples to show you at the moment but i can tell you one. If you were to punch someone at a speed of .3 miles per hour, it would hurt that much would it? If you increased the speed to 5miles per hour, it would hurt more than the last one. The more you increase the speed, the more your fist will hurt them(eventually youll reach a speed at which the punch will hurt you but benders are alot more durable than us).
The mechanic is realistic and is not unbalanced. As i said before, it adds more variety to combat and spices up the plugin.
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