TheSkyKing
Verified Member
Before i get started, I wanna give credit to Skitzcrafter. I used the Air Aura move he created and thought that I should expand upon it.
Move: Air Aura
Element: Air
Description:
Air Aura is a move in which the Air bender manipulates the air pressure around them or a target. If used on themself, the air bender would decrease the air pressure around them for a short amount of time causing them to have an increase in movement speed and knock back(even from a simple punch).
If used on a target, the air bender would increase the Air pressure around the target causing slight damage and a temporary nausea affect along with a temporary slowness affect or stoping movement completely for a breif amount of time.
The more passive side of air aura could be activated tapping sneak while the active(damaging) side of the move could be actived by aiming at the target and left clicking. The move would have a cooldown of 45 seconds
So far, most of things listed here are already a part of the move created by Skitzcrafter. In addition to what ive already said, there should be a charge for the move. The bender could hold sneak for a short amount of time and when it is fully charged, the bender would have the same speed boost from a normal air aura but they would get the potion affect strength for increased physical damage. Along with that, they would also get an added jump boost.
When used on a target, instead of a particle affect coming out of the users hand, air particles would descend upon the target showing more a crushing motion. The target would have increased cooldown time along with increased charge time of their bending moves up until 15 seconds after they were hit with move.
Move: Air Aura
Element: Air
Description:
Air Aura is a move in which the Air bender manipulates the air pressure around them or a target. If used on themself, the air bender would decrease the air pressure around them for a short amount of time causing them to have an increase in movement speed and knock back(even from a simple punch).
If used on a target, the air bender would increase the Air pressure around the target causing slight damage and a temporary nausea affect along with a temporary slowness affect or stoping movement completely for a breif amount of time.
The more passive side of air aura could be activated tapping sneak while the active(damaging) side of the move could be actived by aiming at the target and left clicking. The move would have a cooldown of 45 seconds
So far, most of things listed here are already a part of the move created by Skitzcrafter. In addition to what ive already said, there should be a charge for the move. The bender could hold sneak for a short amount of time and when it is fully charged, the bender would have the same speed boost from a normal air aura but they would get the potion affect strength for increased physical damage. Along with that, they would also get an added jump boost.
When used on a target, instead of a particle affect coming out of the users hand, air particles would descend upon the target showing more a crushing motion. The target would have increased cooldown time along with increased charge time of their bending moves up until 15 seconds after they were hit with move.
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