Kwesi
Verified Member
I have a suggestion for an airbending ability. I hope you like it and I believe it would make a great addition to the plug-in.
Airbending is clearly a bending path that is effective with fluid full body movements. For this reason I believe that implementing a combo system for airbending (much like the new system for firebenders) would be most suitable. The technique which I am suggesting would also make a fine introductory combo execution.
Name: AirSweep
Description: Left-click with AirSwipe twice and then tap sneak (default: SHIFT) to unleash a quick swipe of air with a swift sweeping motion of the leg. AirSweep will damage and blow back all those caught in its path.
How it could work: After the combo is executed the particles released forward could appear as a crescent with a height around maybe half the height of the player. If it successfully hits a target it would damage them a small amount (perhaps 1-2 damage default) and throw them in the air and the direction in which it caught them (perhaps 4-5 blocks default).
I believe that if the technique works like this it should be a suitable and effective airbending technique that is well balanced. It will help airbenders be able to deal an extra bit of direct damage to a target after airswipes and also utilise possible fall damage, which could now be used more commonly when directly engaging rather than just spamming the direct damage technique airswipe as commonly as airbenders do.
The idea behind this technique was inspired by a couple of things. Firstly, as I mentioned earlier, airbending is regularly used skilfuly with great, fluid transition in a sequence of techniques. Even the basis of airbending involves constant movement to evade resistance. This is where I believe implementing a combo system for airbenders would be suitable and wise. Ideally, it should open up a range of new possibilities for airbenders, especially regarding techniques. It should push airbenders to engage using greater force and strategy than before so they don't have to be as evasive and passive as they commonly are in PvP combat.
Secondly, AirSweep is a technique that is effectively used in the Legend of Korra series; one particular moment I remember is when Tenzin is set free and uses it in a fight against Amon and other equalists in season 1. I am afraid I do not know how to make GIF's, nor can I find a video of that particular scene, so you'll have to forgive me as I can only provide this example from memory, but I do recommend you try to find it as it should be there.
I hope that this idea enticed and excited those who read it as much as it did me when I thought about it. Please leave as much (constructive) feedback if you believe necessary and I would be very grateful if this is added to an already amazing plug-in.
Sidenote: I apologise for such long post, but I wanted everything to be covered in enough detail for developers and the rest of the community to accurately understand my idea so I'm grateful for the patience.
Edit: Okay, I would like to add and change some details of AirSweep. I think a more diverse combo like AirSwipe (left-click) > AirSwipe (left-click) > AirBlast (left-click) > Tap sneak (default: SHIFT) could add a more dynamic impact and improve the pattern. The two AirSwipes will deal a firm amount of damage in quick succession followed by an effective pushback move then followed by an additional minor damage and possible fall damage move.
That brings me to my next detail, and that is the range. When I think about including the AirBlast I believe a rather large range should be added to AirSweep to prove it effective (maybe around 20 - 25 blocks default). I don't believe a really long range would make AirSweep overpowered and that is already well balanced and this should help seal the combo.
Airbending is clearly a bending path that is effective with fluid full body movements. For this reason I believe that implementing a combo system for airbending (much like the new system for firebenders) would be most suitable. The technique which I am suggesting would also make a fine introductory combo execution.
Name: AirSweep
Description: Left-click with AirSwipe twice and then tap sneak (default: SHIFT) to unleash a quick swipe of air with a swift sweeping motion of the leg. AirSweep will damage and blow back all those caught in its path.
How it could work: After the combo is executed the particles released forward could appear as a crescent with a height around maybe half the height of the player. If it successfully hits a target it would damage them a small amount (perhaps 1-2 damage default) and throw them in the air and the direction in which it caught them (perhaps 4-5 blocks default).
I believe that if the technique works like this it should be a suitable and effective airbending technique that is well balanced. It will help airbenders be able to deal an extra bit of direct damage to a target after airswipes and also utilise possible fall damage, which could now be used more commonly when directly engaging rather than just spamming the direct damage technique airswipe as commonly as airbenders do.
The idea behind this technique was inspired by a couple of things. Firstly, as I mentioned earlier, airbending is regularly used skilfuly with great, fluid transition in a sequence of techniques. Even the basis of airbending involves constant movement to evade resistance. This is where I believe implementing a combo system for airbenders would be suitable and wise. Ideally, it should open up a range of new possibilities for airbenders, especially regarding techniques. It should push airbenders to engage using greater force and strategy than before so they don't have to be as evasive and passive as they commonly are in PvP combat.
Secondly, AirSweep is a technique that is effectively used in the Legend of Korra series; one particular moment I remember is when Tenzin is set free and uses it in a fight against Amon and other equalists in season 1. I am afraid I do not know how to make GIF's, nor can I find a video of that particular scene, so you'll have to forgive me as I can only provide this example from memory, but I do recommend you try to find it as it should be there.
I hope that this idea enticed and excited those who read it as much as it did me when I thought about it. Please leave as much (constructive) feedback if you believe necessary and I would be very grateful if this is added to an already amazing plug-in.
Sidenote: I apologise for such long post, but I wanted everything to be covered in enough detail for developers and the rest of the community to accurately understand my idea so I'm grateful for the patience.
Edit: Okay, I would like to add and change some details of AirSweep. I think a more diverse combo like AirSwipe (left-click) > AirSwipe (left-click) > AirBlast (left-click) > Tap sneak (default: SHIFT) could add a more dynamic impact and improve the pattern. The two AirSwipes will deal a firm amount of damage in quick succession followed by an effective pushback move then followed by an additional minor damage and possible fall damage move.
That brings me to my next detail, and that is the range. When I think about including the AirBlast I believe a rather large range should be added to AirSweep to prove it effective (maybe around 20 - 25 blocks default). I don't believe a really long range would make AirSweep overpowered and that is already well balanced and this should help seal the combo.
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