xNuminousx
Verified Member
If I wanted to add a feature to an already existing move in Project Korra, would I have to recode the ENTIRE thing or would I be able to extend XAbility in the class for it?
For example: My HighJump Replacement re-did the entire move (Changed the way it acted). But what I'm "thinking" of doing is just adding to an already existing move. For example, if FireBlast stock ability ONLY had the click feature, and I wanted to add the Shift feature, would I have to recode the entire click version just to add the shift version? What I wanna do is similar to that scenario but not completely.
I already know I'd have to name my add-on the same as the stock one to override it, but would the original code have to be included just to add on to it, or would simply Extending the stock version then adding my new feature in the progress do the trick?
For example: My HighJump Replacement re-did the entire move (Changed the way it acted). But what I'm "thinking" of doing is just adding to an already existing move. For example, if FireBlast stock ability ONLY had the click feature, and I wanted to add the Shift feature, would I have to recode the entire click version just to add the shift version? What I wanna do is similar to that scenario but not completely.
I already know I'd have to name my add-on the same as the stock one to override it, but would the original code have to be included just to add on to it, or would simply Extending the stock version then adding my new feature in the progress do the trick?