MeskenasBoii
Verified Member
Introduction
Wouldn't it be cool if the trigger for it was similar to airsweep: needing to swipe your cursor. I'm thinking that airswipe should work in a similar manner - with the necessity of moving your crossheir for the ability to work or its attack to succeed in hitting someone-thing.
Its Workings
Left Click >> Swipe your cursor horizontally/vertically/diagonally
This would leave the name of the ability in more literal sense too. Adding to this new requirement, I think the position of projectile on how you swipe it (horizontally, diagonally, ect..) will correspond the construct's projectile, changing the hitbox of it as well.
Reasons
Since all abilities are almost the same in means of control, where most majority of them uses lazy left click's and sneaks. Along with airswipe, I think it nowadays gets dulls quicker. Regarding with canon, the benders that used airswipe (airblast functioning, but looking like airswipes) they happen to swipe their hands/staffs then thrusting, which makes up for another reason why it should act in the plugin the same as it did there. Last things, diversity - adding it to my first point, it is what makes the bending more vibrant and fun, even with the details such as this one (the whole post). Like somebody said it (probably Finn), it doesn't add to much of a change in the plugin, but it adds some difference to the plugin with a detail such as this.
Wouldn't it be cool if the trigger for it was similar to airsweep: needing to swipe your cursor. I'm thinking that airswipe should work in a similar manner - with the necessity of moving your crossheir for the ability to work or its attack to succeed in hitting someone-thing.
Its Workings
Left Click >> Swipe your cursor horizontally/vertically/diagonally
This would leave the name of the ability in more literal sense too. Adding to this new requirement, I think the position of projectile on how you swipe it (horizontally, diagonally, ect..) will correspond the construct's projectile, changing the hitbox of it as well.
Reasons
Since all abilities are almost the same in means of control, where most majority of them uses lazy left click's and sneaks. Along with airswipe, I think it nowadays gets dulls quicker. Regarding with canon, the benders that used airswipe (airblast functioning, but looking like airswipes) they happen to swipe their hands/staffs then thrusting, which makes up for another reason why it should act in the plugin the same as it did there. Last things, diversity - adding it to my first point, it is what makes the bending more vibrant and fun, even with the details such as this one (the whole post). Like somebody said it (probably Finn), it doesn't add to much of a change in the plugin, but it adds some difference to the plugin with a detail such as this.