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What's The Deal With Steambending?

Hero

Verified Member
What is the deal with this whole steambending sub-element debate? Whenever someone suggests a move or idea that involves steambending, 3/4 of the page has to do with whether it should be a thing or not. In my opinion, it should be added.

Let's bring science to this.


  • Steam is the vapor into which water is converted when heated, forming a white mist of minute water droplets in the air.

There is a difference between steam and mist.


  • Mist is a phenomenon caused by small droplets of water suspended in air. It is most commonly seen where warm, moist air meets sudden cooling, such as in exhaled air in the winter, or when throwing water onto the hot stove of a sauna.
Unless you cannot tell the difference, steam is when boiling water changes state and turns into gas. Water boils at 212°F (100°C). You can actually get badly burned from steam. Not mist.

Now let's talk about the show representation of "steam". Before we begin, read the mist definition. Here is the representation of Phase-Change in the avatar universe.


Phase change: Waterbenders also possess the ability to alter the physical state of the water they manipulate, between liquid, solid and gas, at will. Changing the phase of water allows for multiple techniques in the course of a battle, from encasing an opponent in ice to hiding behind a wall of mist. Ice and steam/fog can also be molded in a diverse range of shapes. Ice provides a degree of hard lethality since it can be molded into spikes or blades to pin down or impale opponents. Steam or mist can obscure a battlefield and mask movement. - Avatar Wiki (Waterbending)

As you can see, steambending does indeed exist and is a part of waterbending. From that text alone, we can figure out that steam can be used to make different shapes and be used to encase people in ice.

This is enough information to tell that steam/mistbending is an actually "sub-element".

Steambending is when fire and water have a child.
 
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Varni1

Verified Member
I think this requires further review, but I request, to keep this discussion civilized and mannered.
 

Hero

Verified Member
By the way, this post wasnt to start a fight. But just to bring anymore steam/mist arguments to here.
 

RobagNetwork

Verified Member
I'm not too sure about this. If steambending becomes a subelement, will it really have a diverse moveset, and other characteristics of a subelement?
 

Varni1

Verified Member
By the way, this post wasnt to start a fight. But just to bring anymore steam/mist arguments to here.
That's all I'm asking for. I'm asking for people to talk and communicate like real people. Like seriously, it's annoying as hell. If we keep these discussions civilized and ordered, we could accomplish a lot more from it.
 

Kiam

Verified Member
Waterbending is already split into a bunch of unneeded subelements. I think if we add steam moves, we shouldn't add a sub-element, we should just add steam moves...
It's literally just water in another state of matter... just like ice. It has no reason to be a "sub-element".
 

HydroMan

Verified Member
Waterbending is already split into a bunch of unneeded subelements. I think if we add steam moves, we shouldn't add a sub-element, we should just add steam moves...
It's literally just water in another state of matter... just like ice. It has no reason to be a "sub-element".
Definantly
 

djmyernos

Verified Member
I really like the idea of steam/mist bending.

Waterbending is already split into a bunch of unneeded subelements. I think if we add steam moves, we shouldn't add a sub-element, we should just add steam moves...
It's literally just water in another state of matter... just like ice. It has no reason to be a "sub-element".
But if we do add mistbending moves, then there's no reason not to make it a sub-element. Correct me if I'm wrong, but LavaFlow is the only Lava ability in the Core Plugin. Everything else is add-on. However, that one move was enough to make Lavabending a sub-element. If only one mistbending move became official, wouldn't you think that it would be enough to make it a sub-element?
 

HydroMan

Verified Member
We have all elements, all subelements, except for Spiritual Projection, MudBending and Steambending. Mud and steam have a difference, that mud is liquid and steam is gas. Making steam animated into particles will be suitable, since air is animated into particles, while mud will have to have is own liquid block. Of course, mud can be disguised as a brown block (eg. Brown Stained Clay) with its fluid movement and maybe as a custom block, but that will be up for the staffs final decision on inserting this. Steam. B. on the other hand, can be easily implanted as one or a few abilities (doesnt necessary have to be as a sub element), that has a often use for hiding (and freezing) the possesser's feos. So why not adding it?
 

Simplicitee

Staff member
Plugin Developer
Verified Member
I really like the idea of steam/mist bending.



But if we do add mistbending moves, then there's no reason not to make it a sub-element. Correct me if I'm wrong, but LavaFlow is the only Lava ability in the Core Plugin. Everything else is add-on. However, that one move was enough to make Lavabending a sub-element. If only one mistbending move became official, wouldn't you think that it would be enough to make it a sub-element?
We don't just decide the Subelements in any random way. They have to be canon and have a use which would make them viable as a subelement.
 

djmyernos

Verified Member
We don't just decide the Subelements in any random way. They have to be canon and have a use which would make them viable as a subelement.
Well Steambending (or mistbending) is canon. But whether or not it would be useful or not...that's open for debate. Plus, it is kinda already a sub-element, in the sense that it is so in the show. We just have to decide whether or not to implement it as a sub-element in the plugin.

Also, even if a steambending (or mistbending) move were to become official and not made a sub-element, I'm sure the community would still refer to steambending as a sub-element of water, even if it's not officially classified as such.
 
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Hero

Verified Member
Waterbending is already split into a bunch of unneeded subelements. I think if we add steam moves, we shouldn't add a sub-element, we should just add steam moves...
It's literally just water in another state of matter... just like ice. It has no reason to be a "sub-element".
I never considered steambending as an sub element since its just gas... Ice is just water in a solid form and people refer that to a sub element.

The whole point of a sub element is just an element child of a bigger element.
 

Simplicitee

Staff member
Plugin Developer
Verified Member
Well Steambending (or mistbending) is canon. But whether or not it would be useful or not...that's open for debate. Plus, it is kinda already a sub-element, in the sense that it is so in the show. We just have to decide whether or not to implement it as a sub-element in the plugin.

Also, even if a steambending (or mistbending) move were to become official and not made a sub-element, I'm sure the community would still refer to steambending as a sub-element of water, even if it's not officially classified as such.
Actually the wiki, which has quite a lot of validity even tho being a wiki, doesn't classify it as a subelement or skill.
I never considered steambending as an sub element since its just gas... Ice is just water in a solid form and people refer that to a sub element.

The whole point of a sub element is just an element child of a bigger element.
Nor does the wiki say ice is.
 
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