Sam Heppner
Verified Member
This would be an earth combo. This would be the order of the moves: Earth Grab, Raise Earth (looking at the earth grab), Collapse, hold Collapse. What this move would do is first, it would trap the entity just like a normal Earth Grab. But after clicking Raise Earth at the Earth Grab, the Earth Grab will form a complete dome around the entity. Then the player will click Collapse, and the newly formed "dome" will sink into the ground. Finally, once the dome is in the ground, the player will hold sneak on Collapse, causing the wall of the sunken dome to crush in, causing impact and suffocation damage. The player may release Collapse at any time cause the hole to fill in and the entity to be pushed up towards the surface. Now, I know that this move is pretty OP, because it's basically an insta-kill. That's why I say you should make it where the play must preform and time the moves perfectly, in order to "balance the scales". There may also be a config in the files on how long you can hold the final move in Earth Tomb. Also a file if you want to be able to spam the last move by punching causing the Earth Tomb to be a "mincer". If it's still too OP, comment down below in what needs to be changed.