XxKingKamiKazexX
Verified Member
After reading Hero's thread about taking away fall damage immunity, I thought of a quick something to make the passive a bit more realistic, instead of getting rid out it.
The Idea
Unless an air bender was unconscious, an air bender would always be able to either:
1) Slowly drift downwards.
2) Abruptly stop their fall with air so they don't take any real damage.
#1 Slowing down
So I was thinking, maybe there is a way for us to at least partially simulate that effect? My proposal is that upon falling close to the ground {depending on height, at least} the air bender would automatically slow down and drift as though time slowed, all the while air particles come from underneath them in a similar fashion to air glide. This slowing down process would only happen around a small, but still lethal drop of about 10 or so blocks, and would kick in a few blocks before impact. This effect however, can be negated by simply disabling it in config.
#2 Abrupt stopping
In case of a much larger fall of let's say 30 blocks, any other air bender would be moving a bit too quickly for a simply float down (though it may be still possible). My proposal is that when falling great heights, 2 or so blocks before you hit the ground a great puff ball of air will prevent you from just smacking the ground. I'm not so sure or not, but a small penalty of that happening could be a temporary slow debuff of a few short seconds.
Potential Edits:
-None (yet)-
Please leave comments and criticism belowVVVVVVVVVVVVVVVVVV
The Idea
Unless an air bender was unconscious, an air bender would always be able to either:
1) Slowly drift downwards.
2) Abruptly stop their fall with air so they don't take any real damage.
#1 Slowing down
So I was thinking, maybe there is a way for us to at least partially simulate that effect? My proposal is that upon falling close to the ground {depending on height, at least} the air bender would automatically slow down and drift as though time slowed, all the while air particles come from underneath them in a similar fashion to air glide. This slowing down process would only happen around a small, but still lethal drop of about 10 or so blocks, and would kick in a few blocks before impact. This effect however, can be negated by simply disabling it in config.
#2 Abrupt stopping
In case of a much larger fall of let's say 30 blocks, any other air bender would be moving a bit too quickly for a simply float down (though it may be still possible). My proposal is that when falling great heights, 2 or so blocks before you hit the ground a great puff ball of air will prevent you from just smacking the ground. I'm not so sure or not, but a small penalty of that happening could be a temporary slow debuff of a few short seconds.
Potential Edits:
-None (yet)-
Please leave comments and criticism belowVVVVVVVVVVVVVVVVVV