Loony
Verified Member
What's wrong with the current catapult?
With the current catapult and its mechanics, Earthbender's can easily escape from a fight. They can just continuously catapult all around arena's until they regen up to full health. They can do this because catapult is instant and it's very powerful.
If you're wanting to catapult a specific distance, you can't really do so with this because you always overshoot. You can only 1/4 catapult by shifting, but sometimes you might want to go 1/2 of the distance.
What would be changed?
Instead of clicking to catapult, you would have to hold shift. The longer you hold shift, the further you will catapult. If you reach the maximum charge it would instantly catapult you. The maximum charge would take 6 seconds (editable). You would also be able to edit the power increase of each second that the move is charged.
There would be a noise and (maybe) blocks forming around you, signifying how much of the move is charged.
With the current catapult and its mechanics, Earthbender's can easily escape from a fight. They can just continuously catapult all around arena's until they regen up to full health. They can do this because catapult is instant and it's very powerful.
If you're wanting to catapult a specific distance, you can't really do so with this because you always overshoot. You can only 1/4 catapult by shifting, but sometimes you might want to go 1/2 of the distance.
What would be changed?
Instead of clicking to catapult, you would have to hold shift. The longer you hold shift, the further you will catapult. If you reach the maximum charge it would instantly catapult you. The maximum charge would take 6 seconds (editable). You would also be able to edit the power increase of each second that the move is charged.
There would be a noise and (maybe) blocks forming around you, signifying how much of the move is charged.
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