XxKingKamiKazexX
Verified Member
Hello PK community! I wanted to talk about something to make Combustion feel real, or at least in terms of explosions. I think that if a Combustion hits somewhere near but not exactly close enough to deal damage, it should deal knockback instead because of the rapidly expanding heated air. This isn't so much as an aesthetics suggestion, but just to add more realism to the explosion at hand. Knockback should be by default 1/2 or 3/4ths of an airblast, but of course it'll be configureable
Notice how it's not the explosion that gets him, but the shockwave.
Notice how it's not the explosion that gets him, but the shockwave.