Name: MudSlide
Element: Earth (Mud as the sub imo)
This move would have two functions, the first;
How used: [Shift]
Description: This was used by Toph when fighting with Korra in the swamp, she used it to evade korra's attacks, and then eventually strike back. How this would work is when you hold shift, you get mud blocks under you (Podzol would be nice) and then when you let go of shift, an effect like a combination of WaterSpout and WaterWave, where you could go up to 3 blocks high with this move as a waterspout effect, and move around like WaterWave but slower. The "Wave" itself would only be 2 blocks in height, so their would be a tail of sorts at the back keeping it up if the player went up to the 3 block limit. This has no duration, like waterspout and airspout it can be used indefinitely. If the player moves the "wave" onto a non-earthbendable block, it dissipates after a few seconds.
Second function;
How used: [L-click] while in the spoutish wave
Description: This would send the mud out from under the player towards wherever they clicked. This would deal 2 damage to whatever it hits, .5 more for every second that a player is caught in the shot wave. The move wouldn't stop after hitting a player, it would only stop after 3 seconds after it hits the ground. The way I invision this portion is a lot like @Carbogen's new move - MudSurge - in the way the move goes out.
Here is what I am talking about.
First evades the attacks -
Then strikes back.
Thanks for reading! Post suggestions!
Element: Earth (Mud as the sub imo)
This move would have two functions, the first;
How used: [Shift]
Description: This was used by Toph when fighting with Korra in the swamp, she used it to evade korra's attacks, and then eventually strike back. How this would work is when you hold shift, you get mud blocks under you (Podzol would be nice) and then when you let go of shift, an effect like a combination of WaterSpout and WaterWave, where you could go up to 3 blocks high with this move as a waterspout effect, and move around like WaterWave but slower. The "Wave" itself would only be 2 blocks in height, so their would be a tail of sorts at the back keeping it up if the player went up to the 3 block limit. This has no duration, like waterspout and airspout it can be used indefinitely. If the player moves the "wave" onto a non-earthbendable block, it dissipates after a few seconds.
Second function;
How used: [L-click] while in the spoutish wave
Description: This would send the mud out from under the player towards wherever they clicked. This would deal 2 damage to whatever it hits, .5 more for every second that a player is caught in the shot wave. The move wouldn't stop after hitting a player, it would only stop after 3 seconds after it hits the ground. The way I invision this portion is a lot like @Carbogen's new move - MudSurge - in the way the move goes out.
Here is what I am talking about.
First evades the attacks -
Then strikes back.
Thanks for reading! Post suggestions!