vidant829
Verified Member
Idea: By manipulating the air that an entity exhales with an initial left click while the move is binded at a distance of 15 blocks, an Airbender would create up to a maximum of 8 small projectiles around that same entity one at a time by shifting at them whenever they begin to sprint, stop sprinting and or for every second they are sprinting within a range of 10 blocks. These small projectiles would take the form of a single air particle and will follow the entity, circling around them in a ring like formation for as long as the user is within 20 blocks of the entity. When ready, the Airbender can then activate the move by tapping shift with it selected to stop the movement of the particles and then left click to then launch them towards the entity when within 5 blocks of it. The result of this is half a heart per particle that makes contact for a total of 4 hearts of damage if done without error.
Properties:
Purpose: This move will give Airbenders a unique offensive ability as it would heavily depend on the movement of an individual and the timing of the user in order to function properly. That as well as staying true to the peaceful culture that unfortunately heavily restricts what Airbenders can do as it only works when used in self defense or as a means for a merciful kill.
Add-On
An add-on to this move is the ability to shift instead of left clicking in order to form the ring of particles upon oneself with the only difference being that particles will be gained automatically without shifting when the same requirements of the original is fulfilled. That as well as the ability to launch the particles created outward rather than inward when fully prepared. The purpose of this being so that most upcoming attacks would be negated from making contact with the air particles as it would act as a more mobile shield which is balanced by the fact that it grows in effectiveness over time for only a specific amount of time.
Note:
Properties:
- Can be configured so that the user may be able to use other abilities while this move is in use.
- The entity the move is being used on will receive no negative effects and will still be able to bend.
- Each particle will be able to deal damage if coming in contact with an entity before launched, including the user of the move.
- Can be configured to be able to phase through liquids and solids.
- Can be configured to be canceled out by defense moves such as AirShield and FireShield as well as offensive moves if direct contact is made.
- Can have a configurable amount of time at which the move will then automatically end.
- Can have a configurable cool down if desired.
Purpose: This move will give Airbenders a unique offensive ability as it would heavily depend on the movement of an individual and the timing of the user in order to function properly. That as well as staying true to the peaceful culture that unfortunately heavily restricts what Airbenders can do as it only works when used in self defense or as a means for a merciful kill.
Add-On
An add-on to this move is the ability to shift instead of left clicking in order to form the ring of particles upon oneself with the only difference being that particles will be gained automatically without shifting when the same requirements of the original is fulfilled. That as well as the ability to launch the particles created outward rather than inward when fully prepared. The purpose of this being so that most upcoming attacks would be negated from making contact with the air particles as it would act as a more mobile shield which is balanced by the fact that it grows in effectiveness over time for only a specific amount of time.
Note:
- This move is non-canon as it was never directly used in either Avatar the Last Airbender or The Legend of Korra but is possible due to the introduction of suffocation via Airbending.
- If you do not like the name please post what you would like it to be called in the comments.
Last edited: