owlcool
Verified Member
Element: Fire
Use: This would increase the amount of burning damage armored opponents get, in most cases that is. It is realistic to think that metal conducts heat, so that is why it makes sense. This would also make fire do more durability damage to armor, since it melts it and let's it reharden to a more brittle metal then before.
Iron: double the heat damage, 5 durability lost per burn tick, and would increase damage by 100%.
Gold: Gold is very easily melt able in real life, so it would have 7 durability damage per hit burn tick, and would increase fire damage by 200%.
Leather: Leather can be burn't with little to no effect in real life, so it stands to reason leather can decrease burn damage, and would only take 2 durability damage per fire tick.
Diamond: This should take no durability per fire tick, and, I honestly don't know if it should increase fire damage, decrease fire damage, or stay the same. Say down in the comments.
EarthArmor: even less burn damage then before, like 70% less.
Use: This would increase the amount of burning damage armored opponents get, in most cases that is. It is realistic to think that metal conducts heat, so that is why it makes sense. This would also make fire do more durability damage to armor, since it melts it and let's it reharden to a more brittle metal then before.
Iron: double the heat damage, 5 durability lost per burn tick, and would increase damage by 100%.
Gold: Gold is very easily melt able in real life, so it would have 7 durability damage per hit burn tick, and would increase fire damage by 200%.
Leather: Leather can be burn't with little to no effect in real life, so it stands to reason leather can decrease burn damage, and would only take 2 durability damage per fire tick.
Diamond: This should take no durability per fire tick, and, I honestly don't know if it should increase fire damage, decrease fire damage, or stay the same. Say down in the comments.
EarthArmor: even less burn damage then before, like 70% less.