So there have been a lot of moves be suggested for lavabending that have been mainly offensive. So I take a new style on; Defensive Move.
Name: Lava Wall (if you can think of a better name please suggest it)
Element: Earth/Lava
Description: The name of the move will probably throw you off, but the move I'm suggesting is a lavabender holds shift and at a certain radius all around that player, a wall of lava goes up to keep people away. The lava height should be configurable, the radius of the lava from the player should be configurable, the width of the lava doesn't need to be configurable (I suggest 2 to 4 blocks width). It should also be that if the player clicks, the lava turns to dirt or obsidian, and vice-versa. The player has to keep holding shift until they want to let the lava go back down, and after they let go of shift, a ring of lava stays there for a few seconds in case anyone trys to get to the player (should be configurable to true or false).
Newly Added: A configurable amount of time for how long the lava stays up, and then slowly goes down.
Update: I have come back and thought of some stuff to add and mention about the move.
--Charge time: this would be very much like how lavaflow charges, probably a shorter time though.I'd say 1.5 seconds (configurable).
--Cooldown: To balance it out, there should be a cooldown of 3 seconds (configurable)
--Damage: Using the move would not do damage, but the move would have regular lava damage if a person ran into it.
--Morphing: What I mean by this is the cooling of lava to make earth/heating of earth to make lava. Each would have it's own after effect. If you let go of shift while it is still lava, the lava will slowly go down, then leave a ring of lava where the wall was for 3 seconds (configurable), and the lava ring can be cooled with heatcontrol/lavaflow, whereas the lava itself while upright cannot. If the player lets go of shift while the lava has been turned to earth, he earth will stay where it is like how it does with earthgrab.
Thank you for reading. I love how so many people are suggesting stuff, so keep posting ideas for it.
Name: Lava Wall (if you can think of a better name please suggest it)
Element: Earth/Lava
Description: The name of the move will probably throw you off, but the move I'm suggesting is a lavabender holds shift and at a certain radius all around that player, a wall of lava goes up to keep people away. The lava height should be configurable, the radius of the lava from the player should be configurable, the width of the lava doesn't need to be configurable (I suggest 2 to 4 blocks width). It should also be that if the player clicks, the lava turns to dirt or obsidian, and vice-versa. The player has to keep holding shift until they want to let the lava go back down, and after they let go of shift, a ring of lava stays there for a few seconds in case anyone trys to get to the player (should be configurable to true or false).
Newly Added: A configurable amount of time for how long the lava stays up, and then slowly goes down.
Update: I have come back and thought of some stuff to add and mention about the move.
--Charge time: this would be very much like how lavaflow charges, probably a shorter time though.I'd say 1.5 seconds (configurable).
--Cooldown: To balance it out, there should be a cooldown of 3 seconds (configurable)
--Damage: Using the move would not do damage, but the move would have regular lava damage if a person ran into it.
--Morphing: What I mean by this is the cooling of lava to make earth/heating of earth to make lava. Each would have it's own after effect. If you let go of shift while it is still lava, the lava will slowly go down, then leave a ring of lava where the wall was for 3 seconds (configurable), and the lava ring can be cooled with heatcontrol/lavaflow, whereas the lava itself while upright cannot. If the player lets go of shift while the lava has been turned to earth, he earth will stay where it is like how it does with earthgrab.
Thank you for reading. I love how so many people are suggesting stuff, so keep posting ideas for it.
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