800237001
Verified Member
Water prison if a move that is primarily a ambush move.
this move is where you first left click a source block to select it then hold shift to have a tendril lift up and form a ring around you (the ring is like the one one from water gimble once you shot one of the rings off) then once the ring has formed the tendril will sever its self from the ring and go back to the source, then you left click to form your own tendril from the ring traveling one block every second with a range of 17 blocks, this tendril will fallow your cursor until it hits an entity, then it will lock on to it and will give it will give it slowness 1 then after 3 seconds they will get slowness 3 after 5 they can't bend then at the 7 second mark they will be lifted up and the water will form a sphere around the target (with the tendril still attached but the ring dissipated leaving a long single water arm with the sphere at the end) that will fallow your cursor for 12 seconds and if you left click the sphere will freeze holding it and its captive in its place (note if the waterbender gets hit with any thing the sphere will burst and if the tendril and/or sphere get hit with any offensive bending move the sphere will burst).
hope you like it
this move is where you first left click a source block to select it then hold shift to have a tendril lift up and form a ring around you (the ring is like the one one from water gimble once you shot one of the rings off) then once the ring has formed the tendril will sever its self from the ring and go back to the source, then you left click to form your own tendril from the ring traveling one block every second with a range of 17 blocks, this tendril will fallow your cursor until it hits an entity, then it will lock on to it and will give it will give it slowness 1 then after 3 seconds they will get slowness 3 after 5 they can't bend then at the 7 second mark they will be lifted up and the water will form a sphere around the target (with the tendril still attached but the ring dissipated leaving a long single water arm with the sphere at the end) that will fallow your cursor for 12 seconds and if you left click the sphere will freeze holding it and its captive in its place (note if the waterbender gets hit with any thing the sphere will burst and if the tendril and/or sphere get hit with any offensive bending move the sphere will burst).
hope you like it
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