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Tremorsense Revamp

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TwistedEons

Verified Member
First of all let's learn something new, this was found on a website commented by someone :
I think I finally understand why Ming Hua is so good at bending without her arms.
First of all water bending is based off of Tai Chi. While taking Tai Chi classes, my teacher told me a story of how an old master once dreamed he had no arms. After that day his Tai Chi drastically improved. Tai Chi is a very full body style and it makes since that without the distraction of her arms, Ming Hua can attain a higher level of focus in her bending.

Now let's talk about toph's case, blindness
There is a video of Sifu Manuel Rodriguez explaining how Chu Gar Praying Mantis (Toph's earthbending style) isn't always based on sight. He said something along the lines of once he connected to the persons body he didn't need to see the person anymore to stop them from attacking. 13:20

We'll focus more on toph's case for this thread.
Toph uses her seismic sense to get a feel of things around her in connection to earth, she doesn't SEE the targets but rather, feels them, even when they're far away, that's toph's great advantage, her fighting style goes well with her style of earthbending, the chu gar praying mantis. Once you feel your target, you don't need to see the person anymore to stop them from attacking, but with toph's seismic sense, she ALWAYS feels her target when they're on the ground.

So you should get an idea of what i'm getting at, you should be able to feel and know where your enemies are, but of course at a price of blindness to focus more on your bending.

This is how i think tremorsense should be like...
You get blindness while having a straight line of particles to your opponents, your opponents can't see them (don't know if that's possible) but you can, even with your smaller radius of sight due to your blindness effect.
If the target is below your level, the particles will be of a different type.

Your particles will show even after your blindness has elasped but for only 1.5 seconds.

The particles will stop once it hits it's target, even if it doesn't actually touch it (Case for opponents underground, it will just stop in it's tracks once it hits the opponent's X and Z coordinates.
Sensing targets upwards will work the same as sensing targets below, but also using a different particle.

SenseRadius:30
Cooldown:9000
DurationOfBlindness: 5000
ParticleDuration: 6500
Description: 'This is one of an earthbenders' utility abilities, allowing them to sense targets around that comes in contact with the earth, hold sneak for 2 seconds with this ability without any disturbance, your bending will focus more on the contact that your targets will be with the earth so that you can sense them.'
 
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FearlessPie121

Verified Member
I like your concept. I also admire your effort to make Seismic Sense more realistic, but the thing is -- this just won't work.
Yes Toph was blind, and yes she wasn't helpless because she learned the ways of earthbending from badger moles.
As seen from the show, Lin and Suyin used Seismic Sense even though they weren't blind. With that, I don't understand
why seismic sense has to gives benders blindness. Yes Seismic Sense needs improving, Quite frankly, Illumination could
also use some improving, but this -- this isn't the way to go.
 

HydroMan

Verified Member
Im with Fearless on this one. Seismic Sense shouldn't give blindness to your target. It would be like saying "to hear things around you, you must close your eyes or be blind". Same in Ming Hua's case, as we seen Katara doing waterarms nuerious of times.
 

TwistedEons

Verified Member
Of course i'm not stating we all need to be blind to have this work, but if you don't want moves to be op, like tremorsense without blindness, that's just a player finder, and can be abused, the blindness is also to nerf the ability even when the player can feel targets.
And illumination is, well, sad
 

StrangeOne101

Staff member
Plugin Developer
Moderator
Verified Member
I like this concept a lot. In 1.9, this could be combined with the glowing potion effect so the user using tremorsense can actually see the outline of all players/mobs on the ground. This would be a great combination with the blindness effect as you suggested, making it not too overpowered as you can't see your surroundings properly but you can see all players/mobs around you.

Nice suggestion. Definitely has my support for 1.9 :)
 
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