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Sitar(SpiritMajor)-Vento's Forge

vidant829

Member
Greetings and welcome to my forge!

Things to be aware of:

  • The items that I make are all customizing the default ProjectKorra config so tweaking may be needed if a custom config is used. (airswipe is the only exception with an arc of 5.0.)
  • Items can simply be copied and pasted.
  • The majority of the items created here will be lore friendly and balanced in some form or way.
  • Damage values may be a little off as these are all made on a private server

Link to Forge Hub

Water


2.Sitar(SpiritMajor)

Version: 1

Description:

"A sitar infused with spirit vines that resonates to the spirit of waterbenders.When played, it will manipulate the element of water through sound waves in the bender's stead.This sitar produces powerful sound waves as a result of proper amplifications being made."

As the above states, this sitar allows a waterbender to manipulate their element through sound waves with the help of the spirit vines they infused into it. The spirit vines greatly improves the damage done by water attacks and due to proper amplifications made to the sitar, the range of which they can manifest their is tremendously improved allowing for the user to manipulate the element far further than they ever could themselves. Resonance with ice improves in this sense as well but only slightly which in turns lowers the damage of iceblast. Although in the end all of this leaves the vines with little energy left over to share with the user, resulting in a much more slower regeneration than its in-amplified counterpart. Playing the instrument also takes much more effort causing greater fatigue for the user's mind and body.

  1. OctopusForm: By scattering the water stored within its vessel, the reverberate the sound of the instrument off the walls of the ability increasing its effect so much so that anything within its radius and even a few blocks out will be underneath the control of the user through the manipulation of blood. This however takes a brief period of time to set up as the user frantically plays to set the tune for the water to dance to. The damage this ability can cause is also greatly reduced as it the vines attempt to establish dominance rather than pushing away the opponent at hand. Although, when the ability has been prepared; the user can pluck away at the upper frets of the instrument to either rapidly pull the opponent in or drag them in for less fatigue,
  2. WaterManipulation: Due to the simplicity of this ability, the user can pluck the upper frets of the instrument while remaining mobile after starting the initial tune in a kneeling position. The blasts of water pack a powerful punch, being able to send opponents back by a fair deal.
  3. Torrent: The tune for this ability is set by plucking the upper frets of the instrument first before controlling the stream and actual torrent itself which requires the bender to remain in a kneeling position. The stream dealing the most damage as it is closer to the instrument.
  4. Surge: This ability is at its strongest when finished in a kneeling state, creating a much larger wall of water than the user can themselves while finishing using the upper frets causes a slight loss in efficiency.
  5. WaterSpout: This ability grows in efficiency as a result of the sound waves produced by the instrument being able to travel a far distance.
  6. WaterBubble: Due to the sound waves of the instrument being amplified, the vines are able to greatly push back a larger volume of water than what the waterbender could themselves.
  7. IceBlast: Due to a slight resonance, this ability can travel a fair range at the cost a loss in raw power.
  8. IceSpike: (This ability does not follow the items config and therefor could not be altered.)
  9. IcePiller: Due to a slight resonance, the effectiveness of the pillars are improved ever so slightly.
  10. WaterWave: Due to proper amplifications having been made to the instrument, the vines are able to gather a large enough volume of water to completely engulf the user and itself. With it being in direct contact, the vines are able to establish even more dominance over the element. This allowing the user fly around in the orb of water for a prolonged period of time at which they can either freeze themselves or end the ability. Regardless, this ability takes time to prepare due to the amount of water being needed to perform it.

Code:

Item:
Name: sitarspiritmajor
DisplayName: <&1>Sitar<&5>(SpiritMajor)
Lore: <&9>A sitar infused with spirit vines that resonates<n><&9>to the spirit of waterbenders.<n><&9>When played, it will manipulate the<n><&9>element of water through sound waves<n><&9>in the bender's stead.<n><&9>This sitar produces powerful sound waves<n><&9>as a result of proper amplifications<n><&9>being made.
Material: ARMOR_STAND
Glow: True
ShapedRecipe: VINE, JUKEBOX, VINE, POTION, ARMOR_STAND, POTION, WATER_BUCKET, SAPLING, WATER_BUCKET
Stats:
ClickCharges: 200
SneakCharges: 30
WaterSource: true
ParticleEffects: note:10:2000:70:30
ClickEffects: SLOW:5:2, INCREASE_DAMAGE:2:1, REGENERATION:1:0.1, HUNGER:1:0.3, CONFUSION:200:4
SneakEffects: SLOW:7:2, REGENERATION:1:1, HUNGER:1:1
OctopusFormRange: 500
OctopusFormDamage: -50
OctopusFormInterval: 300
OctopusFormKnockback: -150
OctopusFormRadius: 500
WaterManipulationRange: 100
WaterManipulationForce: 700
WaterManipulationDamage: 30
WaterManipulationCooldown: -50
TorrentDamage: 30
TorrentRange: 75
TorrentStreamingDamage: 300
SurgeWallRadius: 200
SurgeWallRange: 0
SurgeWaveRadius: 100
SurgeWaveFreezeSize: -10
WaterSpoutHeight: 50
WaterBubbleRadius: 40
IceBlastDamage: 80
IceBlastRange: -30
IceSpikeDamage: 0
IceSpikeRange: -30
IceSpikePillarDamage: 20
IceSpikePillarRange: -10
WaterSpoutWaveRadius: 200
WaterSpoutWaveRange: 50
WaterSpoutWaveSpeed: -40
WaterSpoutWaveChargeTime: 10
WaterSpoutWaveFlightTime: 700
IceWaveDamage: 100

Gifs: In development
 
Last edited:
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